I’ll admit I haven’t read Eric Nylund’s Fall
of Reach novel. I know I probably should have but, ya know, I
don’t have unlimited time for my geeky tendencies. That being said
I’ve played every Halo game, including Reach, and read
every Halo comic so I was pretty excited for this one.
Excitement turned to disappointment pretty quickly.
Fall of Reach
starts off with a group of Rebel Insurgents fleeing a planet before
the UNSC can arrive. A fierce battle erupts and the Insurgents give
the UNSC a thrashing. Fast forward several years and we are
introduced to Dr Halsey who most of us know is head of the Spartan
Program. The good Doctor is beginning her abduction of small
children from around the UNSC Empire with John, who we know as
Master Chief. Dr Halsey is in one of those situations where a great
sacrifice must be made to help the greater good and abducting 75
children is that sacrifice. It’s interesting to see her wrestling
with that responsibility but in the end she damns the consequences
and surges forth with the program knowing full well what the
probably outcome will be.
While the Spartan Program is certainly an
interesting topic it was not what I was expecting from a Fall of
Reach comic, especially only a four-issue one. It seems like the
writers have cast their net too wide and tried to include too much
from Nylund’s book. It’s like when you look at a film adaptation of
a book the book has the advantage of more pages and time to develop
a story. Four comics do not give you enough time to tell as grand a
story as the Spartan Program AND the fall of Reach. Something is
going to suffer when you cast your net that wide and I think it’s
going to be the fall of Reach. If the writers felt the history of
the program was so important they could have done some flashbacks
from Halsey’s perspective while Reach was being attacked. Just
because the comic is based on the book doesn’t mean it has to retell
it verbatim. There was also only a vague account of why these
children were specifically chosen, what makes them so special and
also why Keyes was really there. Like I said I have a feeling
certain aspects will suffer from such a grand attempt and instead of
getting one really good story we’ll get bits and pieces of a few.
The art, by Felix Ruiz, was okay but I can’t go
past Eric Nguyen’s work on Helljumpers as the most kick-ass
and cool depiction of the Halo universe. Ruiz’s Halo
world just didn’t do it for me. There was nothing special about it,
nothing that jumped out and said to you ‘now that’s how Halo
should look.’ I didn’t get the sense that this is humanity hundreds
of years in the future. Maybe it’s because there wasn’t a lot of
combat involved in this issue and what there was, was ship based
combat. Even then I wasn’t sold on the designs of the ships.
Overall, Halo: Fall of Reach was a
disappointing first issue. From the less than stellar artwork to the
overreaching story I just couldn’t get into it with the same
enthusiasm that I do other Halo related material. I was
really expecting something completely different and more in line
with the actual fall of Reach and to anyone who hasn’t read the
book, that’ll probably be there reaction too.