So far I have enjoyed the ride
Driver for the Dead has taken me on. Voodoo magic and the
supernatural in the deep south of New Orleans is just such a cool
setting and there’s something about the project, a guy who drives
the dead to their final resting place that makes you think ‘why
hasn’t this been done before?’ That ride concludes in Driver for
the Dead #3 and I had big expectations for that conclusion that
were not quite met.
Alabaster Graves, in this issue, not
only has to defeat the necromancer Fallow and rescue the girl but
must, before he can kill Fallow, defeat a hundred and fifty year old
werewolf that holds the key to killing Fallow. That sounds like a
fairly epic conclusion, but it’s all over fairly quickly with Graves
not breaking much of a sweat during the whole thing. Sure the series
has shown that Graves is more than capable of handling himself
against vampires and the like but Fallow and the werewolf, the way
they were talked up, should have proved more of a challenge for
Fallow. As a result the series conclusion lost some of the impact it
probably deserved as it was a thoroughly enjoyable voodoo
experience.
Fallow also seemed to have lost some of
his personality that was so strong in the first two issues. He
pretty much scared the pants off me in the first two yet was also a
little bit charming due to his charisma and Southern charm. In this
issue he felt bland with only one or two flashes of his personality
that I liked so much. Also the whole necrophilia thing was just a
little bit too weird for my liking. It didn’t make Fallow creepier
in the right way and he also lost some of his mystique by having
everything explained away. That explanation along with some
exposition on Graves meant that issue dragged a little in the
middle. Adding some depth to Graves was nice, it just seemed an odd
time to do it unless the series continues later on.
Even though Alabaster never sounded
Cajun enough for me, and Fallow lost a bit of his charm the overall
writing in the series was good with each character getting some well
written dialogue that gave them some personality and, well,
character.
Luckily any misgivings I had about the
story were not echoed in the artwork. It continued to be top notch
with plenty of gory action throughout. The werewolf came from
classic werewolf design, but it was freaking huge and imposing. The
most disappointing aspect of the art was that it wasn’t given the
opportunity to present any engaging and compelling fights.
Everything was over in a few panels. Still the level of detail
throughout the book ranging from the atmospheric backgrounds to
vividly expressive facial expressions were a treat and Driver for
the Dead certainly did nothing to detract from Radical’s
standing as one of the best art studios in the business.
Driver for the Dead
was a fun blast of voodoo action from start to finish. The final
issue couldn’t quite reach the heights of issue 1 and 2 but it still
delivered the ending you expected. The only question now is will we
get to see Alabaster Graves and his pimped out hearse ever again?