Daomu, 
			the new comic from Image Comics, certainly shows promise. I may not 
			be as enamored with it as the 20 plus million Chinese fans that have 
			followed the original novel, but the first issue showed it has 
			potential.  
			
			The story is a high-concept one essentially trying to 
			make grave robbing cooler and more mystical than simply being grave 
			robbing. I have a feeling that to certain cultures, where death is 
			treated in a different way, the story may have a deeper meaning. At 
			the moment it’s just a curious observation into a generally frowned 
			upon activity and the first issue only hints at what's to come. 
			That's probably the main complaint with the book, it has a unique 
			idea but it’s almost too afraid to say it in the first issue 
			continually being on the verge of announcing something big before 
			cutting away and moving on in a different direction. 
			
		
			 
			
			The only reason it has potential is the one page plot 
			outline at the beginning of the issue. It outlines the world that 
			Daomu operates in and gives you some pretty important 
			information that was lacking from the first issue. The issue is also 
			hampered, in some regard, by being a novel adaptation. It tries to 
			capture some of the narrative perspective from the book, resulting 
			in a lot of text on the page that distracts you from the art. There 
			are also a lot of shifts in tense, past to present, that can be 
			disorienting especially when they happen in the same panel.  
			
			The art flirts between being awe inspiring and 
			refreshing, like the shoot out, to the boring and bland. Certain 
			character drawings, in particular looked, very bland like Sean whose 
			facial expression seemed permanently stuck in serious face mode. In 
			a few scenes the characters also seemed to stand out from the 
			background a little too much, with stronger line work.  It was a 
			shame because the use of perspective in the shoot out was very cool 
			and the way the rain was drawn it felt very real and there’s a great 
			sense of atmosphere in the pages that helped draw you into the 
			action. The use of color was also very good; there was an almost 
			painted, water color feel to the art that suited the issue very 
			nicely and the cover is very eye-catching. I’d buy this book based 
			on that alone.  
			
			Daomu 
			looks like a series that, for new readers, will be better picked up 
			in a collected trade. It’s all very vague and contains a lot of 
			dialogue that doesn’t really tell you anything about what’s going 
			on. The art is impressive at times and the action was well done, but 
			it can’t help the sense of feeling lost amongst all the text that 
			tells you nothing.