It seems like a long time has passed since I last
read Critical Millennium #2. In that time the story has
become a little fuzzy in my head and I was worried how that would
affect my reading of issue 3. Sadly, issue 3 was just a little bit
too confusing for my liking even if I’d read issue 2 only moments
before issue 3.
Stupidly rich Tommy Conn is edging ever closer to
realising his late grandmother’s dream, taking mankind out of our
solar system and into a new universe. While Tommy is so close it
seems that everything that could possibly go wrong is as his plans
for the future of mankind are not appreciated by the government and
large portions of the population.
While the attempts to sabotage Tommy are
thrilling and, sometimes, even humorous parts of the story felt like
they didn’t need to be there. The whole liquidating the company arc
seemed pointless and only showed off that Tommy’s business partner
is a bit of a nut. The main story is fairly involved with many
competing interests and such a side story wasn’t really needed and,
in the end, was a distraction from the main story. The issue also
provided a lot of insight into Tommy’s personality and, basically,
it made him seem like a giant douche bag. Pretty much you’re
a-typical playboy rich kid who only cares about himself, which was
odd seeing as Tommy is trying to do something good for the entire
human race. Maybe that personality has always been a part of Tommy
and I’ve never really noticed it as much until this issue where it
really comes to the forefront.
Most striking in this issue would have to of been
the much harsher portrayal of racism in the world of Critical
Millennium in this issue. The game show, whilst funny, was a
deliberate mix of racial clichés that were quite shocking yet makes
you think, ‘how far is our society from there’s?’ Also the scene
between Pandita and her father was quite shocking, with some amazing
facial expressions by Dussault, and after reading
Superfreakonomics I know that it’s not an exaggeration. The
issue certainly highlights the strong issues the series deals with
like racism, resource exploitation, terrorism and big business.
In terms of artwork Critical Millennium
continues to be a well drawn and colored book. The futuristic world
is filled vibrant colors it’s almost like an assault on your senses.
I always expect a little bit more darkness and gloom in the series,
but instead it’s filled with beautiful sunsets and a lot of bright
light, which was actually a nice change. My issue with the action
panels being overwhelmed by the onomatopoeia is still evident
in this issue. They either obstructed the image or drew your
attention away from it instead of enhancing it and the issue lacked
one truly wow panel that will stick with you long after you’ve
finished reading.
It’s surprising that Critical Millennium only has one issue
to go. Gaska and Dussault have packed in so much it feels like it
could go on for a few more issues. I’m really interested in seeing
how the series will conclude and wrap up all the storylines. The art
is solid and the issues interesting and relevant but I did find the
story a little confusing and maybe a little crowded.