Total Recall (2012)
In the
future, a war has left Earth divided into the United Federation of
Britain and 'The Colony' (formerly Australia). Both the UFB and the
Colony are overpopulated and people travel between the areas through an
elevator called 'The Fall', which transports through the core of the
Earth. Douglas Quaid (Colin Farrell) is a factory worker who is having
nightmares and finds little comfort from his wife Lori (Kate Beckinsale).
He decides to visit a company called Rekall, where false adventures and
memories can be implanted into his brain. Yet when Rekall scans Quaid to
see if he is holding any secrets, he is accused of being a spy. Quaid
manages to escape, but only after killing several cops. Lori turns out
not to be his real wife but an agent for the UFB who is monitoring him.
Escaping from her, Quaid is told that his name is Hauser and that he has
a code that could stop the evil Chancellor Vilos Cohaagen (Bryan
Cranston) but it must be shown to the resistance leader Matthais (Bill
Nighy) first. Aiding him in finding Matthais is Melina (Jessica Biel), a
woman from his dreams. Meanwhile, Cohaagen is blaming a terrorist attack
on rebel fighters so that he has an excuse to use his army of robots to
wipe out people on 'The Colony'.
Total Recall is excruciatingly dull and visually derivative, more intent
on being a video game instead of a film, but unlikely to have the
faintest impact on the most seasoned gamer. It is also an unnecessary
remake of the 1990 Arnold Schwarznegger film, and another loose and
problematic adaptation of Philip K. Dick's short story 'We Can Remember
it For You Wholesale' (1966). The original film, which I rewatched
recently, had the framework of a Schwarznegger vehicle, combining
humour, ultra violence and technology. But the director Paul Verhoeven
was also skilful in the way that he planted ideas in the audience's head
about what is real and imaginary. What was also interesting about the
original was that it predated the golden age of video games, but still
played like an advanced version of Donkey Kong at times. Now that Total
Recall is over twenty years old it has been succeeded by more lavish
films about memory and dreams, like The Matrix (1999) and Inception
(2010). On the back of the success of Christopher Nolan's film, someone
thought it would be a good idea to remake Total Recall for the Call of
Duty generation. That job has been given to director Len Wiseman, whose
equally tedious Underworld (2003) series is every bit a computer game,
minus the controller. Incidentally, he has a background in developing
commercials for companies such as Sony and Activision. And the stylistic
choices he has made for this film show how much he is willing to pander
monotonously to the video game demographic.
Wiseman has stated that he wanted a more grounded approach to the film.
The sterile look of the original is replaced by grittier, dirtier tones
of a highly industrial and mechanical landscape. This is fine until you
realise that the film's iconography is simply derivative of much better
games and movies. The flying cars and cityscapes owe all too much to
Blade Runner (1982) and Minority Report (2002), while the frequent long
shots seem employed only to show off the design, echoing the likes of
open world games such as Grand Theft Auto. The amount of detail in the
city feels wasted since it holds no greater stylistic meaning. Notably,
there's no Mars and only a single mutant in this supposedly grounded
take too. Instead, there are robots to be destroyed because they're
bloodless targets (no one bleeds in movies like this anymore do they?)
and it allows the film to steal from the recent Star Wars prequels. But
why is there such a disjunction between games and films when they look
to imitate each other? Heated debate surrounds whether games can be art
and whether they are becoming as sophisticated a medium as films
themselves. The technology surrounding games continues to grow and
gamers are also now encouraged to make moral choices that can shape the
outcome of a narrative. However, part of the reason why Hollywood has
continually failed to bridge films and games together, through some
awful adaptations, is because games are a medium defined by interaction.
Games place a higher emphasis on action rather than narrative because
the player has physical input, rather than merely watching the story
unfold, like a film. By their nature, video games are rarely allowed the
time and space to develop narratives of thematic sophistication. They
are fun and often visually imaginative but not art. The two mediums are
simply divorced by their purpose and design, as much as their audience.
Total Recall epitomises this problematic relationship. The intricate
themes of Dick's short story, how we acquire knowledge and process
information and the misuse of technology, are dissolved by the
director's insistence on action and designing a video game that you
can't actually play. The humourless cast, which includes Bill Nighy
limited ridiculously to a single scene, are treated like tokens of a
board game, moved from one set piece to another. The action sequences
they're thrown into, which involve dodging flying cars, escaping from an
exploding lift and jumping over rooftops, are long and boring to watch.
Most frustrating is that there is less ambiguity here because I wasn't
convinced that Quaid was dreaming this time. There's a scene in the
original where a man in a bowtie provides scientific reasoning as to why
Quaid is dreaming. It puts doubt in your mind. In this version, Quaid is
told to shoot Melina and he'll wake up. Anyone who can believe that,
really is dreaming. Exit game.
Even though this sci-fi movie does collapse in terms of story, the
Blu-ray quality is outstanding. Images are crystal clear and the special
effects look like they have been taken directly from some AAA
PlayStation 3 game. Audio is equally as impressive with good balances,
clear dialogue and strong use of surround sound. There are a plethora of
special features with commentary by the directory with a tad too much
justification and dozens of action scene featurettes and of course the
obligatory gag reel.
Special Features
Commentary with Director Len Wiseman
Total Recall With Insight
Gag Reel; Science Fiction vs. Science Fact
Designing The Fall
Total Action Colin Farrell; Total Action The Tripping Den
Total Action Quaid's Bedroom
Total Action Kate Beckinsale
Total Action Lobby Escape
Total Action Jessica Biel
Total Action Quaid vs. Cohaagen
Pre-Visualization Sequences Apartment Waterfront Chase
Pre-Visualization Sequences The Fall Fight
Pre-Visualization Sequences Flight and Tripping Den
Pre-Visualization Sequences Elevator Chase
Pre-Visualization Sequences Car Chase