Interviews

Published on July 4th, 2023 | by S. Masoud Kazemi

Andrey Maximov Interview from Frozen Line (Daydream: Forgotten Sorrow)

Hi! My name is Andrey, I am a programmer, CEO, and part of a small team Frozen Line. Thank you for inviting me to this interview!

Was the idea of Daydream: Forgotten Sorrow something that team was thinking or working on for a time or the idea of this game popped out of nowhere?

We started thinking about our own game approximately four years ago.

It all started with the idea to embody the world of our thoughts and reflections on the irreversibility of time in a playful way. This idea appeared quickly, but we spent much more time on implementation.

The way we made the game was born gradually. We turned to different games and looked at how ideas are embodied in them, inspired by examples.

The narrative of Forgotten Sorrow was the best part of the game for me. Can you explain how did you came up with that narrative or what inspired you to do it this way?

Thank you very much!

It is difficult to describe in words, it was all born gradually at the moment of discussion within the team, watching games and films.

It is difficult to describe in words, it was all born gradually at the moment of discussion within the team, watching games and films. When ideas came up, we tested them and saw if they worked out well.

As a studio that makes indie games, what was the biggest obstacle that you had to overcome?

The biggest obstacle was the lack of people on the team. There are only three of us, it had become impossible to find someone who would join the team and feel the game. We did our best! But the development was delayed for 4 years because of this.

Contrary to previous question, what do you believe is the best part of designing an indie game that you could have struggled much more if you were working on a bigger project?

Freedom. A possibility to do what you like and how you want it :)

Which game, film or book was the biggest influence on creating Forgotten Sorrow

Games — To the Moon, Little Nightmares, Brothers – A Tale of Two Sons; novels — Le Petit Prince, Winnie-the-Pooh; and cartoon The Willoughbys.

For the last question, what advice would you give to a someone who just started game design? 

If you have long dreamed of making a game, just do it. Nothing is impossible! :)


About the Author

An admirer of art that doesn't stop talking about films and games.



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