Originally released on the PSP as
Crush, SEGA have ported this title to the Nintendo 3DS that now
supports the 3D capabilities of this console. If you thought the PSP
experience was a mind bending Escherism, than wait to you play the
3DS version which takes the game to a whole new level... err
dimension.
In the game, you play as Danny, a boy
who has been trapped inside his own consciousness by a slightly
crazy professor whom he agreed to help. Unfortunately when he
connects to the computer program called C.R.U.S.H, he becomes
trapped and this is where all the strange puzzles and levels come
into play.
In essence, Crush 3D is a true 2D platformer that requires the gamer
to navigate Danny through various vertigo inspired levels to move
blocks, pull switches and perform a rather set number of generic
platforming moves. However the 3D aspect of the title assists the
player in getting a clearer picture of solving the puzzles and by
collecting marbles that are hidden through the gaming world, this
will help Danny exit the level. Once you have finished going through
his various levels of his subconscious, freedom awaits our young
hero.
However as Danny is inside his own consciences, he does have the
ability to manipulate the environment through his crush ability with
some help by rotating the camera angle. This ability is the key to
the gameplay, especially when a platform or block is just out of
reach as Danny can crush these objects towards him in order to give
him access to these areas. It's actually quite a clever premise and
with that in mind, this title reminds me of the PSP game Echochrome
with all the mind bending physics.
Manipulating the camera angle must also be used when you are using
your Crush abilities as this helps in solving the puzzles and the
levels that you face. However as you progress, things become more
and more challenging, especially when the levels start to draw on
the inspirations of Escher even more that is mirrored into the
gaming architecture. With that said, Crush 3D is definitely not easy
but the challenges all have a solution and thank god for YouTube
solutions! There is a hint system but sometimes these can be a
little vague but it definitely keeps your brain active. Although
there is no multiplayer, the game does allow for StreetPass which
allows players to share gifts, provided they both own Crush 3D.
Graphically, the title is a little Spartan but the Escher
environments look great in 3D and the colour schemes used for your
various levels of consciousness works well with the gameplay. I also
like how the game throws something unique into the levels like some
sort of repressed memory of our young protagonist. Danny is also
animated well as are the occasional enemies that await you and
there's also some decent special effects and lighting used in the
game. I enjoyed the musical score as well, although it does become a
little frustrating when your problem solving skills are not working.
In the end, Crush 3D is probably the best puzzle game on the
Nintendo 3DS that creates an interesting 2D platformer but with the
3D capabilities of the console. Confusing... a little but does it
work? It sure does! With a plethora of interesting and challenging
levels plus some wonderful designed gaming environments, although at
times a little bland, Crush 3D is an addictive puzzle experience
that plays very well on the 3DS, especially with its control system.