Rally games seem to 
			be few and far between in modern day gaming, aside from DIRT which 
			is becoming a regular contender.  I was quite looking forward to the 
			opportunity to play a rally game that was based around the WRC, 
			instead of the Americana that was DIRT 2.  There has been a gap in 
			the market for some time for a rally game to be solely focused on 
			the WRC and the point-to-point stages that this encompasses; racing 
			nothing but the clock and cars that you cannot see forcing you to 
			drive flat out with no knowledge of how your competitors are 
			performing.  I was ready to throw myself head first into FIA WRC and 
			had high hopes to have that rally itch thoroughly scratched.
		
			Milestone seems like a strange choice 
			of developer to handle a completely licensed WRC game, as generally 
			the majority of their experience has been in games dealing with just 
			two wheels with the highly successful SBK series, with the 
			occasional venture into car racing, with no real top tier titles in 
			the latter.  This offering is a gallant attempt considering that the 
			studios that they are competing with have been in the off-road and 
			racing game industry virtually since day dot.
			
			There a few different modes that are available, there are your 
			standard single player modes such as ghost and individual stage and 
			rally.  WRC Academy is mode that is provided with the intention of 
			teaching players how to improve their driving, although this boils 
			down to little more than following a red, orange and red line that 
			had become so popular in racing games.  Road to the WRC is where 
			players are likely to spend the majority of their time.  The idea is 
			that you must work your way into the WRC through racing in some 
			smaller rally series’ and completing challenges such as finishing in 
			the top three.  This is a very idea in theory, the progression can 
			feel very slow and there is no connectedness between events, you 
			will complete one stage in Japan, and then straight onto Sweden, it 
			would be nice to be able to complete an entire rally or even a few 
			events.  It does offer a change up from just choosing a team and 
			driver and being in the WRC.  
			
			There are a number of car classes including the J-WRC, which 
			includes a range of small front wheel drive, naturally aspirated 
			cars.  To the WRC, this is what you really want to be driving.  
			There is a noticeable difference between the different car classes, 
			the front wheel drive cars tend to understeer and lack general power 
			when coming out of tight corners, the WRC cars on the other hand, is 
			like treading a tightrope trying not to lose control and they have a 
			far greater tendency to oversteer making them much more enjoyable to 
			drive.
			
			The handling of the cars can take a bit to get used to, the steering 
			will seemed very touchy at first but once you get the hang of it you 
			will be throwing the cars into corners with confidence, once you get 
			the hang of the car controls the experience can be quite enjoyable, 
			and unforgiving.  Small errors can lead to big offs and cause you to 
			completely ruin what was a podium finish and can easily land you 
			near the bottom of the field.  Different surfaces create different 
			driving experiences; the snow of Sweden can be literally like 
			driving on ice with difficulty keeping the car in a straight line, 
			whereas the tarmac provides huge amounts of grip and just dares you 
			to push the car to the absolute limit.
		
			It would have been nice to see a few 
			more cars featured in WRC, perhaps some of the classics such as the 
			Subaru Impreza of the late nineties or the Lancia Stratos.  The 
			Group B cars are available which helps to boost the number of cars 
			available but the list always felt very limited.
			
			FIA WRC is accessible enough for anyone looking to venture into the 
			world of WRC, with the now standard, braking assist and the driving 
			line guides, the latter takes away greatly from the whole experience 
			of rallying, as the most exciting aspect of a rally game is not 
			knowing what is up ahead, other than being told “3 Right, barrier on 
			inside”.  This is what separates rally games from circuit racing 
			games.  Anyone who is familiar with racing games in general will 
			probably turn all these aids off as soon as they boot the game and 
			even start a race.  The opponent difficulty is where the tinkering 
			will likely happen, there is a sliding scale of where you are able 
			to set the opponents from being able to crash multiple times, being 
			generally slow and still winning by 10:00 – 20:00 seconds each 
			stage, then at the other end the opponents, or their times at least, 
			are completely unforgiving, not allowing any margin for error, and 
			slight errors will land you right near the bottom of the field as 
			the competition is incredibly close.
			
			The menus themselves are quite clunky and seem to what you would 
			expect from a previous generation title, with bright greens and some 
			horrible completely 2D backgrounds, for those who love simplicity 
			this may be a welcome change from the DIRT style menus, but hey were 
			far too simple and bland overall.
			
			The graphics of FIA WRC were overall quite underwhelming, you kind 
			of go into a rally games expecting fairly lush surroundings, great 
			in car detail and perhaps even some spectators overlooking the 
			race.  The surroundings were the most disappointing aspect of the 
			game, there seems to be a general lack of anything around the 
			course, there is a definite lack of the feeling that you are 
			speeding through a real environment.  The surfaces on the tracks do 
			not appear all that great either, with most of the surfaces looking 
			very similar apart from colour, and sometimes there are patches of 
			reflective road when it is wet.
			
			The cars themselves do not look too bad, but they are nothing 
			special.  The in car view is nothing spectacular and the driver 
			animations seem to be very jerky, this is especially noticeable when 
			the camera shows the driver and co-driver at the end of each race.  
			Overall, the graphics are not up to par with other racing games of 
			the generation and does not use the hardware that is currently 
			available effectively. 
			
			The sounds in FIA: WRC are a bit of a mixed bag, first we will start 
			with the positives.  The engine sounds are not too bad, they give 
			the feeling that you are actually driving a small turbocharged car 
			and that there is actually some power under the hood, again though, 
			they are nothing particularly special.  The co-drivers are also 
			good, providing you with the information needed to make it around 
			the corner in one piece, although not always, there can still be 
			times when you are given a number of corners at one time and this 
			can become confusing when going flat out and chasing that tenth of a 
			second.  The timing of the co-drivers instructions can be changed 
			which can help if some find the default too early or late.
			
			The biggest gripe with the sound in the game is the backfire sound, 
			it seems as though they have copied the collision sound effect and 
			pasted it into the backfire, each time the car back fired it sounds 
			as though you are being rammed from behind.  The music is also 
			nothing special, this is really a non issue in a rally game as you 
			are so focused on the road ahead you will not even notice. 
			
			In closing, the game is the best representative of the WRC that is 
			presently out, whether it is the best rally game is a different 
			matter.  If you are itching for a decent and challenging WRC game 
			and are willing to overlook a few shortcomings this game can be 
			enjoyable and provide a real sense of accomplishment.  Overall, WRC 
			is a passable rally game that can be enjoyable with the right frame 
			of mind and if players are willing to overlook the small niggling 
			issues with the game.