Rally games seem to
be few and far between in modern day gaming, aside from DIRT which
is becoming a regular contender. I was quite looking forward to the
opportunity to play a rally game that was based around the WRC,
instead of the Americana that was DIRT 2. There has been a gap in
the market for some time for a rally game to be solely focused on
the WRC and the point-to-point stages that this encompasses; racing
nothing but the clock and cars that you cannot see forcing you to
drive flat out with no knowledge of how your competitors are
performing. I was ready to throw myself head first into FIA WRC and
had high hopes to have that rally itch thoroughly scratched.
Milestone seems like a strange choice
of developer to handle a completely licensed WRC game, as generally
the majority of their experience has been in games dealing with just
two wheels with the highly successful SBK series, with the
occasional venture into car racing, with no real top tier titles in
the latter. This offering is a gallant attempt considering that the
studios that they are competing with have been in the off-road and
racing game industry virtually since day dot.
There a few different modes that are available, there are your
standard single player modes such as ghost and individual stage and
rally. WRC Academy is mode that is provided with the intention of
teaching players how to improve their driving, although this boils
down to little more than following a red, orange and red line that
had become so popular in racing games. Road to the WRC is where
players are likely to spend the majority of their time. The idea is
that you must work your way into the WRC through racing in some
smaller rally series’ and completing challenges such as finishing in
the top three. This is a very idea in theory, the progression can
feel very slow and there is no connectedness between events, you
will complete one stage in Japan, and then straight onto Sweden, it
would be nice to be able to complete an entire rally or even a few
events. It does offer a change up from just choosing a team and
driver and being in the WRC.
There are a number of car classes including the J-WRC, which
includes a range of small front wheel drive, naturally aspirated
cars. To the WRC, this is what you really want to be driving.
There is a noticeable difference between the different car classes,
the front wheel drive cars tend to understeer and lack general power
when coming out of tight corners, the WRC cars on the other hand, is
like treading a tightrope trying not to lose control and they have a
far greater tendency to oversteer making them much more enjoyable to
drive.
The handling of the cars can take a bit to get used to, the steering
will seemed very touchy at first but once you get the hang of it you
will be throwing the cars into corners with confidence, once you get
the hang of the car controls the experience can be quite enjoyable,
and unforgiving. Small errors can lead to big offs and cause you to
completely ruin what was a podium finish and can easily land you
near the bottom of the field. Different surfaces create different
driving experiences; the snow of Sweden can be literally like
driving on ice with difficulty keeping the car in a straight line,
whereas the tarmac provides huge amounts of grip and just dares you
to push the car to the absolute limit.
It would have been nice to see a few
more cars featured in WRC, perhaps some of the classics such as the
Subaru Impreza of the late nineties or the Lancia Stratos. The
Group B cars are available which helps to boost the number of cars
available but the list always felt very limited.
FIA WRC is accessible enough for anyone looking to venture into the
world of WRC, with the now standard, braking assist and the driving
line guides, the latter takes away greatly from the whole experience
of rallying, as the most exciting aspect of a rally game is not
knowing what is up ahead, other than being told “3 Right, barrier on
inside”. This is what separates rally games from circuit racing
games. Anyone who is familiar with racing games in general will
probably turn all these aids off as soon as they boot the game and
even start a race. The opponent difficulty is where the tinkering
will likely happen, there is a sliding scale of where you are able
to set the opponents from being able to crash multiple times, being
generally slow and still winning by 10:00 – 20:00 seconds each
stage, then at the other end the opponents, or their times at least,
are completely unforgiving, not allowing any margin for error, and
slight errors will land you right near the bottom of the field as
the competition is incredibly close.
The menus themselves are quite clunky and seem to what you would
expect from a previous generation title, with bright greens and some
horrible completely 2D backgrounds, for those who love simplicity
this may be a welcome change from the DIRT style menus, but hey were
far too simple and bland overall.
The graphics of FIA WRC were overall quite underwhelming, you kind
of go into a rally games expecting fairly lush surroundings, great
in car detail and perhaps even some spectators overlooking the
race. The surroundings were the most disappointing aspect of the
game, there seems to be a general lack of anything around the
course, there is a definite lack of the feeling that you are
speeding through a real environment. The surfaces on the tracks do
not appear all that great either, with most of the surfaces looking
very similar apart from colour, and sometimes there are patches of
reflective road when it is wet.
The cars themselves do not look too bad, but they are nothing
special. The in car view is nothing spectacular and the driver
animations seem to be very jerky, this is especially noticeable when
the camera shows the driver and co-driver at the end of each race.
Overall, the graphics are not up to par with other racing games of
the generation and does not use the hardware that is currently
available effectively.
The sounds in FIA: WRC are a bit of a mixed bag, first we will start
with the positives. The engine sounds are not too bad, they give
the feeling that you are actually driving a small turbocharged car
and that there is actually some power under the hood, again though,
they are nothing particularly special. The co-drivers are also
good, providing you with the information needed to make it around
the corner in one piece, although not always, there can still be
times when you are given a number of corners at one time and this
can become confusing when going flat out and chasing that tenth of a
second. The timing of the co-drivers instructions can be changed
which can help if some find the default too early or late.
The biggest gripe with the sound in the game is the backfire sound,
it seems as though they have copied the collision sound effect and
pasted it into the backfire, each time the car back fired it sounds
as though you are being rammed from behind. The music is also
nothing special, this is really a non issue in a rally game as you
are so focused on the road ahead you will not even notice.
In closing, the game is the best representative of the WRC that is
presently out, whether it is the best rally game is a different
matter. If you are itching for a decent and challenging WRC game
and are willing to overlook a few shortcomings this game can be
enjoyable and provide a real sense of accomplishment. Overall, WRC
is a passable rally game that can be enjoyable with the right frame
of mind and if players are willing to overlook the small niggling
issues with the game.