Wanted: Weapons of Fate
Although the movie WANTED had mixed
reviews, I was one of those people that actually enjoyed the movie, even
though it was clichéd and very Hollywood. It also starred uber-babe
Angelina Jolie as a ruthless hit woman who was instructed to tutor James
McAvoy, the everyman Wesley. Just like a comic book come to life, Wanted
had all elements of good action movies and it was even left open for a
sequel or prequel.
With that said and if you enjoyed the
movie, than this is the game for you as it continues directly where the
movie left off as Wesley is still on a journey of discovery, however his
main aim is to learn the truth about his mother. Apart from Wesley,
gamers also control his father, Cross that really gives you a good
history of all the characters involved in this story. Ladies and
gentlemen... I introduce you Wanted: Weapons of Fate!
Features
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Intense Third Person
Action: The development team at GRIN is best known for its
action-oriented gameplay and the Wanted video game is no exception;
the game will feature advanced shooting, fighting and assassin
"finish" mechanics as well as acrobatic and stealth moves that will
blow gamers’ minds
-
Iconic film Moves:
Fans of the blockbuster film will immediately recognize the
logic-defying combat styles and moves from the motion picture --
such as "Curving Bullets" and "Assassin Time" -- and will be able to
execute those moves themselves as they take on the role of Wesley
-
Advanced Cover
Gameplay: The Wanted video game will incorporate an advanced cover
mechanic that will allow players to use the environment and other
items to protect themselves as they engage enemies; the cover
mechanic’s multi-faceted design changes the way "cover" gameplay is
executed
-
Extending Film
Storyline: The storyline of the Wanted video game picks up where the
movie leaves off, providing fans with another chapter to explore
both Wesley’s journey to become an überassassin as well as the epic
fiction surrounding “The Fraternity”
-
Experienced
Movie-Game Team: The Wanted video game re-teams the film studio with
executive game producer Pete Wanat, who has previously collaborated
with UPDPG on critically acclaimed movie-based games The Thing, The
Chronicles of Riddick: Escape from Butcher Bay, and Scarface: The
World is Yours
Although movie based games are generally on the low end of quality,
Wanted: Weapons of Fate is actually on the better side of this scale.
The story of the game is nicely progressed through some interesting
cinemas that give some snippets into the motivations of the character
and the story. The movies are also quite spread out in the gaming engine
which means you'll be playing and all of a sudden a cutscene is loaded.
The gameplay of Weapons of Fate is your traditional third person shoter
game that has the player performing a variety of maneuvers, from using
cover to duck or using your special abilities that allows you to "pause"
time as you shoot and dodge bullets in Matrix-esq bullet-time. The main
weapon is of course the guns that is matched with some basic melee
scenes such as using a knife on your enemy at close range.
Moving from one place to the next is also
done by pushing forward on the 360 controller and then pushing A which
does create a strong sense of motion as you slide over crates, duck
behind pillars and the like. Although you play two characters in the
game, both Wesley and Cross, the gameplay is similar for both characters
which is a shame as it would have been nice for some incentive to the
player. What that means to the player is that it's like playing the same
character.
However, the combat in the game is quite
innovative as you can control bullets to a certain extent through the
shoulder buttons of the controller and the analogue stick which is truly
reminiscent of the movie itself. It does take awhile to perfect but once
you do, you'll be using this ability whenever you can get the chance for
something different, especially when something is in the way of your
opponent.
This is power represented by your
adrenaline metre that uses bullets and allows you to use this ability
until you run out of bullets. Thankfully, when you kill an enemy you are
awarded another point. There are a plethora of enemies in the game and a
few boss characters here and there which can be quite frustrating,
considering the super powers at your disposal. The game mechanics are
good but it does feel kind of repetitive and sameish as you progress. If
you do die, it's easy to come back, thanks to the several save points in
the game.
Graphically, the title is fairly impressive on the XBox 360 with
detailed gaming environments and well made characters that move well
with the world you are playing. The main character Wesley even resembles
his real-world actor James McAvoy that actually makes the link with the
movie a much more interesting prospect. The best part of the game is the
way the game follows your bullets which is truly like Matrix, especially
when you target an enemy in a vital position such as their head. Add in
some good voice acting, decent sound effects and Wanted: Weapons of Fate
is a sturdy game.
In conclusion, Wanted: Weapons of Fate
seems a tad contrived and forced and although the combat and gameplay is
rather strong, the title does become repetitive midpoint. It's still fun
to play but don't expect this to be the killer title of the year. It
sits somewhere between average to above average in the grand scheme of
the gaming world. |