Finally! Another RPG
title for the XBox 360 that will please most fans of the genre in
this epic struggle of good versus evil. Unlike traditional RPG
titles, the gamer is encouraged to test the boundaries of their
alignment which allows them to solve the puzzles and quests in the
game in a variety of different and entertaining ways.
Features:
The story of Two Worlds revolves around your character (named at the
players discretion) who is desperately searching for his abducted
sister, however unfortunately for our valiant hero or dastardly
villain, he is embroiled in a world that teeters on the edge of war
as humans battles orcs.
To compound the
situation for the race of man, the
Orcs have discovered an ancient artifact that will not only change
the tides of war but also summon an ancient god long forgotten. As
you become embroiled within this clichéd yet RPG-esq storyline,
your character has the power to influence his planets history.
Clichéd but a must needed RPG title since Oblivion hit the 360 those
so many many months ago.
In its essence,
Two Worlds is your traditional RPG title where the player has the
ability to create their own powerful heroes or villains by
destroying enemies and completing quests. As per RPG number 120,
items can be collected from the dead and even sold to shop keeps to
make a quick coin or two.
Weapons and items are also available at
these stores and are littered throughout the gaming environments for
those that enjoy searching. A really impressive feature of Two
Worlds if the ability to create new weaponry by merging similar
weaponry together to create new and improved versions. Classes in
Two Worlds can also be changed and suited to the gamers personal
interests, tastes and needless to say if it isn't broke, don't fix it which
is a true analogy for the Two Worlds RPG system.
Combat is another entertaining aspect of the title which is
reminiscent of Oblivion on the 360 as you hack and blast your way
through a plethora of nefarious enemies. The strange thing about Two
Worlds is the artificial intelligence in the title that ranges from
good to sometimes mediocre, especially when you run past them and
they don't take pursuit. When fighting an opponent, the
system is quite sturdy and most gamers will get simple satisfaction
dispatching their enemies.
Graphically, the game is a visual treat with enormous gaming
environments, however when the action heats up, the frame-rate
unfortunately drops. Another issue with the title is the sometimes
extremely long load times which does become a tad frustrating as
your character explores the gaming environment. I'm still amazed at
how impressive the background environments are of Two Worlds and
match that with some realistic character animations and high
resolution texture details and you have a decent looking game.
The soundtrack of Two Worlds features your traditional RPG
soundtrack that suits the genre perfect with its chants and highly
detailed musical scores which heats up when the action commences.
Add in a variety of realistic sound effects and voice acting and you
have everything you need to enter this amazing universe.
In conclusion, Two Worlds will take the average gamer around 15
hours to successfully complete and once this has been completed, why
not try for some online multiplayer fun that allows for PVP and
co-operative games. The game features a sturdy gaming engine with
amazing background environments and brilliant graphics that we could
easily recommend to lovers of the genre. Sure, it's not Oblivion but
it's still one entertaining title which is easy to get lost in.