Too Human
Developed by Silicon Knights (Eternal Darkness and Metal Gear Solid:
The Twin Snakes), Too Human is the latest brain child of this
prestigious development company. Combining Norse mythology with
cybernetics, Too Human is an adventure RPG title for the XBox 360 that
has the gamer playing as the Cybernetic God Baldur from his humble
beginnings.
Before starting, players must
select their character class which is reminiscent of traditional RPG
titles, although with a futuristic archetype. With that said, there are
five different character classes to select from which include healers
(Bioengineer) to fighters (Berserkers). As with all good RPG titles,
each class is quite customizable and you really can give your character
an almost unique individuality. For this review, we selected the
"Champion" which is an all-rounder and is probably the easiest to master
out of all the characters.
This game is the first in a three part
trilogy that has the player attempting to protect mankind from a
nefarious ancient machine hell bent on the eradication of mankind. The
story is nicely progressed through flashbacks that assist in drawing you
into the character as you play this futuristic RPG of gods and
technology.
Although the title uses a third person
view, the gamer does have the ability to choose from a few different
"third person" views to assist with the gameplay as you interact with the gaming
environment and challenge an almost unending hoard of foes. Even though
your character can use a variety of futuristic guns, he also has access
to melee type weapons such as swords and axes that is controlled through
the dual sticks, with the guns controlled by the shoulder buttons.
The control system is quite intuitive to
use, however my biggest complaint is the lack of control over the camera
that is generally controlled by the game and also which direction your
character is looking. There is a button to reset the camera in which
direction your character is facing, however it would have been nice to
have more control over the camera view but unfortunately this was not
possible due to the dual sticks used for gameplay. At best, it's quite
fiddle some, however for those persistent, the title does offer some
interesting takes on your more traditional RPG titles.
Be defeating enemies, your player is
awarded experience that can then be used to upgrade your character via
the skills tree which has multiple branches, depending on which route
you choose for your god. The game contains a variety of weapons,
equipment and armour that is littered through the gaming environment,
especially after you have defeated a plethora of enemies.
You can discover runes which are used
to power-up your weapons and amour with almost limitless opportunities.
Although the game has an auto-save feature, if you do happen to die, a
Valkyrie will just "resurrect" your character but some of your items
will be impaired.
Although there are a variety of puzzles and
challenges to solve, the combat of Too Human does become a little too
repetitive, especially from the endless hoard of enemies that you face
with the only noticeable differences are the boss battles. This becomes
a breath of the fresh air from your normal combat attacks as you really
need to think when the bosses appear in order to work out the right
strategy to defeat them.
The title features an online cooperative
mode that allows you to fight with a friend and creates some great
cooperatively battling, provided you have chosen two different classes.
The unfortunate aspect of this mode is that the storyline is sidetracked
but it actually is more entertaining with a buddy... so it's a mixed bag
as to why Silicon Knights have created this strange hybrid game.
Graphically, the title is a visual treat on
the XBox 360 with some quite impressive gaming environments that portray
an otherworldly and futuristic feel with a touch of classic Norse
mythos. The attention to detail is great and match that with a variety
of special effects and lighting and you have one good looking game.
There is some tearing, however considering the amount of graphics that
is being moved, it's quite forgivable. The game uses in-game graphics
for cutscenes that work well with both the storyline and gameplay with
the characters looking quite realistic.
The musical score suits the genre
perfectly, however where the title does shine is through its
professional voice acting and realistic sound effects that sound great
through our surround sound system. The only drawback of the title is the
sometimes annoying squad banter that really doesn't add anything to the
storyline, they just talk for the sake of it. Match that with some great
background sound effects and its quite easily to be immersed into the
world of Too Human.
In conclusion, Too Human is a good
futuristic RPG title that is unfortunately "just" missing the mark. If
you can get pass the awkward control system of no camera control, the
title does get better and the storyline is actually quite interesting
without it being overly complicated. The customization of each character
is quite in-depth and it offers those in a D&D rut to try something
different. Definitely one for those looking for something a little
different. |