Thrillville Off the Rails is the latest and greatest title from
Lucasarts that allows gamers to not only manage their own theme
parks but also walk through their worlds and experience the
excitement from going on rides, talking to customers and ensuring
that their customers are happy from the moment they enter to the
last moment they leave.
With that said, the possibilities of Thrillville is almost endless, however in the end, your theme park
needs to make money which can purchase additional rides, stalls and
ensure that the staff perform their jobs.
Before starting the game,
players must create their own Thrillville avatar which is basically
selecting a pre-created character and then tweaking them to your own
liking. Although the title contains a plethora of mini-games such as
cleaning up vomit, challenging customers to games or even making
friends with customers (ala The Sims), your character is also given
benchmarks and once these are met, your character can then progress
to next stage of the title.
As the park manager, you walk the parks taking a first hand look at the goings-on. As mundane as
some of the tasks seem, Thrillville does a good job of keeping it
simple and fun. For example, if your guests are complaining about
park cleanliness or broken down rides, you know that it's time to
hire and/or train your staff. Training staff involves a mini-game,
specific to their function.
If your park is getting dirty, you play
a mini-game helping your staff member wash away vomit and vacuum up
trash. The better you do, the more efficient he becomes. There are
mini-games for ride maintenance and entertainment as well, with
puzzle and rhythm elements. If your customers are bored, then it's
time to add some thrills to the park, by building games, rides, or
roller coasters. The game makes it easy to know what your customers
need, through comments you hear as you walk past, conversations you
can engage in with customers, or through the stat-tracking elements
detailing your park's performance.
The relationships you develop with your customers are also an
integral part of Thrillville. The dialogue takes place through
conversation trees. Picking the right responses will help you
accomplish a mission. Or, you can challenge a patron to one of the
games in the park. You can choose to make park-goers your friends,
and attempt to flirt with them, or find romance for them with
another one of your buddies. It's a bit juvenile, but an interesting
diversion to running the park.
The building of rides, games, and stalls basically consists of
selecting from a menu of choices, and making sure you have enough,
space, power, and cash to build it. As you spend time and money in
research, or attain various "mogul" levels, more rides and games
become available.
The
exceptions are roller coasters. You won't have the ability to
construct mammoth coasters, but you can get pretty creative with
hills, turns, banked turns, loops, and so forth in the space you
have to work with. You can also add "whoa" effects, like having the
coaster explode through a faux brick wall, or having a giant claw
pick up the car and move it from one track to another. There's no
way any of those effects would be available in a real park, but the
fringe physics makes playing "coaster creator" beyond the limits of
safety and science fairly fun. There are also some handy assists to
help you complete the coaster, or to speed up the process. Or, if
you'd rather, there are some pre-built coasters you can purchase to
save time.
You can play at your own pace without many negative consequences.
Quite honestly, it's difficult to fail at managing a park. You need
cash to build rides and stalls, hire staff, research new
technologies, and to invest in marketing. However, everything is
pretty profitable, and over time, you earn money at a pretty good
clip. You can even take a loan if you're desperate, but it's really
not necessary. Anything can be sold to make money, or to make room
for a new ride, game, or stall. Even if you don't do much, things
will operate pretty smoothly, although it will obviously take you
longer to unlock the next park to manage in Thrillville. This gives
you the opportunity to not only manage your park, but have some fun
in it as well. You can ride every ride and play every game in the
park, along with building relationships with your customers. The
game doesn't punish you for playing it your way, which gives you
some freedom just to explore every nook and cranny of your budding
empire.
There are some limited Xbox Live options, like rankings boards and
the ability to share coasters. However, the rankings boards only
show the top 10, and you can only share coasters with those on your
Xbox Live Friends list. Finally, other playing options include the
ability to jump right into coaster building, or to play any of the
50 arcade and carnival games that you can build in your parks. The
carnival and arcade games have an old-school arcade feel, albeit
with updated graphics. It would be fun to be able to play those
mini-games online, but that option is not available.
The look and sound of the game has an authentic amusement park feel.
The graphics are cartoon-like, but sharp and colorful. You do have
some basic customization options for your main character's
appearance, and for either painting or "tricking out" (applying a
pre-designed theme) the rides, games, and stalls you build. The
animations are pretty smooth, although the camera can be a bit
wonky, making it somewhat easy to lose your avatar in a tunnel, or
behind a building, or something similar. It's easily correctable
with the right-stick, though. Amusement park ambient sounds abound,
drawing you into the environment. There's also a rockin' kid-centric
soundtrack, adding to the fun atmosphere.
In conclusion, although there is a lot to do in Thrillville, it is really designed
for the pre-teen crowd. It's pretty easy to successfully manage a
park, the missions aren't challenging, the carnival games and arcade
games are simplistic, and the options for building rides and
coasters are limited. Roller Coaster Tycoon this is not. That said,
for kids, or as a game for family play, Thrillville definitely
provides enough excitement and innocent fun to warrant a purchase.