After a lengthy wait, Kinect for XBox 360 has finally been released
and SEGA have jumped on the controller free experience with Sonic
Free Riders, their first Kinect game. Unlike Sonic the Hedgehog 4:
Episode 1 which
is available from XBox Live, Sonic Free Riders is more a racer as
opposed to the traditional arcade Sonic game. This is where you jump your “virtual” hover
board as you move your body in order to
control your gaming avatar in this Sonic inspired universe.
Before I get to the review, let's just get something straight here.
There are NO games for hardcore gamers with Kinect... ditto...
capiche? End of story! For now, Kinect targets the younger gamer and
I thoroughly laugh at "hardcore" gaming sites giving low scores for
this title. It's like asking a first person shooter fanatic to
review EyePet, it isn't going happen and it won't be pretty. We
enjoyed Sonic Free Riders and compared to some of the other Kinect
launch titles, it's actually one of the better ones and I did get
some of the target audience to play this game as well. So enough
bickering... let's get to the review!
The best way to describe this game is to image Mario Karts without
the controls because as you race around, you need to avoid
enemies by manoeuvring, using power-ups and even weapons. However before you jump into this high speed madness, you need to
ensure that your Kinect configuration is correctly setup because if
it’s not, your gaming experience will be severely lacking and quite
inaccurate at times. I’ve learnt this from other Kinect games and by
spending the some time to setup it up, the whole wireless experience definitely becomes far more superior as opposed to jumping straight
in. You also need room away from the TV, a good 2.5metres should be
suffice.
Once setup,
Sonic Free Riders offers a few different gameplay styles that
include both single and multiplayer fun. The good thing about Sonic
Free Riders is that the single-player game is actually quite
entertaining and the main draw card here is Grand Prix. Merging a
Sonic game with Mario Karts, you need to collect the classic Sonic
rings, perform some ridiculous Sonic inspired jumps and of more
importantly, beat your opponents. The game is definitely better for
short gaming sessions as opposed to longer ones and kids really
enjoy it, especially the competitive ones.
Your controls in the game is your body and steering is done by
moving to the right or left and then for some added accuracy you can
lean forward and backward slightly for those sharper turns. Then you
have jumps and ducks. Sometimes you need to jump an obstacle in your
path or duck to prevent from being hit.
The good thing about Sonic
Free Riders is that the although the game is physical, it’s
relatively quite laid back as opposed to a workout like Active 2 for
Kinect. Even so, after a few games, it can get a little physical.
Add in a variety of boosts and the game becomes a strange amalgam of
a controller free Mario Karts that works on most levels.
The only
downside of Kinect is that you need to play it in a well light room
or it loses its accuracy and this is when it has problems detecting
the player. It’s
still early days for the Kinect and once the developers have more
time with this new technology, the controls of games such as Sonic
Free Riders will definitely be improved. For now, it’s accurate but
there is still some delay from body to gaming console. Let's not
mention those annoying Kinect menu systems either! Sonic does suffer
from poor menus.
The gaming environments of Sonic Free Riders are definitely inspired
from all those classic 16-bit SEGA Sonic games. As opposed to those
2D games, this title has a real 3D feel to it and the track designs
are well thought out with just enough elements of difficulty to keep
you entertained.
As you race through the air, dodge obstacles and
smash your opponents, there are some interesting shortcuts and
secret areas that are sometimes a little difficult to find but are
well worth the effort. Once you have finished a track and hopefully
gained a top spot plus collected lots of gold rings, these can then
be used to purchase additional items such as new hover boards or
other cool bonuses. It's almost like a skating game!
As mentioned, the game does support multiplayer that allows for both
local and online play. Local play is a little cluttered but online
play does offer more freedom.
Graphically, it’s quite a colourful
game with a cartoon like atmosphere to it. There is a real sense of
vertigo and speed while you’re playing this game and all the
characters are animated well. The soundtrack has this real boppy
Sonic feel to it and the sound effects are just as over the top as
the characters who star in this game. Annoying yet fun voice acting,
this is pure Sonic in terms of graphics, music and sound.
For a first generation Kinect game, Sonic Free Riders definitely
gives the gaming community an interesting premise. Even though the
Kinect is a glorified EyeToy for XBox 360, SEGA have managed to
successfully capture the Sonic franchise, turn it into a racer and
more importantly, a controller free racer. The only concern I have
with this game is its overall replay value. It’s like getting a box
of your favourite chocolates and eating them repeatedly for the
week, you might be over it soon than expected. Needless to say, it’s definitely a decent attempt from SEGA.