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		Sniper: Ghost Warrior 
 
		City Interactive's 
		Sniper: Ghost Warrior is a budget title looking to cash in on the 
		lucrative first person shooter genre by offering the, at times, cash 
		strapped gamer a cheaper way to get their fix of headshots and 
		explosions. That would be all fine and dandy if, in Ghost Warriors case, 
		budget didn't mean bad.  
		In 
		Sniper: Ghost Warrior you take on the role of an elite sniper who is 
		sent deep behind enemy lines to remove an oppressive dictator from the 
		head of a small island nation. It's the typical America saves the day 
		from evil despot storyline you've played over and over again. While the 
		story is simple enough the game doesn't even stay true to itself. It's 
		called Sniper: Ghost Warrior so you think you'll be sitting far away 
		taking pot-shots the whole game but you'd be wrong. A large part of the 
		game reverts back to your typical run and gun first person shooter 
		firefights you are accustomed to. In fact many of the levels see you 
		playing as a member of an assault team and not as a sniper at all. It's 
		like the team didn't have faith in their sniping moments they felt it 
		necessary to throw in some standard genre play as well. What really 
		compounds the annoyance is the team shows you what could have been in 
		the first level where you are paired with a spotter. Unfortunately he 
		doesn’t last long and instead you are often tasked with eradicating 
		island strongpoints all by your lonesome with just a sniper rifle, nice. 
		  
		
		
		  
		I’ll 
		admit that it was nice to see certain parts of a several stage mission 
		from the eyes of the various teams involved, but I played this game 
		wanting and expecting a cool sniper experience and it just wasn’t there 
		the whole way through.  
		
		Sniper: Ghost Warriors frustrates gamers in a number of ways. By delving 
		into standard FPS gameplay there were things you began to expect, like 
		the ability to use emplaced weapons, which just weren’t there. There 
		were also things, which are now taken for granted in games, like not 
		having to jump over the tiniest door frame that Sniper chose not to 
		implement. It also seemed odd that a game about covert sniper operations 
		didn't have a cover system. It just made sense to have it as it'd make 
		concealing yourself a lot easier.   
		
		Graphically the game is disappointing. It’s just a really bland, generic 
		look that does nothing to make Sniper stand out from the crowd. Also you 
		spend a lot of your time crouched amongst the foliage and there's a real 
		lack of detail given to the design. Everything is pixilated, while the 
		leaves often block your vision when you’re trying to take cover making 
		the games stealth component a mute point.  Meanwhile your sniper seems 
		to be like a ghost as he runs over and through the plants without 
		disturbing them one iota and, occasionally, he has the ability to shove 
		his gun through a rock. There are a lot of little problems like this 
		that really add up. The games auto save feature also causes the game to 
		have some pretty big framerate issues. The saves are regular, which is 
		good, but they cripple the game when they occur meaning it’s best if you 
		stand around while they happen. Soldier animations can be comical as 
		they constantly get stuck running into rocks or shooting at the ground, 
		yet that last point can still, for some reason, result in you being 
		killed.   
		
		Gameplay is okay but it’s made difficult by an AI that swings 
		drastically between levels of difficulty. At times you can breeze 
		through a camp in the shadows with ease, even when it looks like you 
		should have been seen about 10 times and then other times soldiers will 
		come out of nowhere and shoot up the bush you were hiding in. It’s 
		immensely frustrating when all of a sudden you’ll start to be shot from 
		nowhere. Given the issues with AI it hurts that the game will, 
		occasionally, block your path. I tried to sneak past a village with 
		several guards by going the long way around. It required a brief walk 
		through some shallow water where there were some low rocks. I could see 
		the path to the next village just over the rocks and as I got excited by 
		my ability to sneak past the guards I found I couldn’t step up onto the 
		rocks and to the path. The game was blocking me like it does so many 
		times when you actually try to use strategy in Sniper: Ghost Warrior and 
		act like a ghost by sneaking through a section.   
		
		
		  
		
		Unlike most games Sniper also does one thing a little bit too well, its 
		bad guys are ridiculously good shots. These guys pull shots out of their 
		ass and through choices in lighting and costume design trying to see the 
		cheeky badgers verges on impossible at times. In a game where you are 
		meant to be an elite sniper the enemy, quite often, is able to get the 
		drop on you because you just can’t see them. You end up shooting at 
		random trees and other inanimate objects because they look the same as 
		the enemies from a far. One thing that was really frustrating was the 
		fact that you had to hold a pistol as one of your weapons. You could 
		not, for instance, wield your rifle and a sub machine gun. Now I can 
		understand why that may be the case for the sniping levels but seeing as 
		they decided to implement standard FPS assault levels I wanted the 
		ability to wield two high-powered weapons and I couldn’t.   
		The 
		game features your fairly standard multiplayer modes like Deathmatch 
		with six maps but the multiplayer, in terms of design, suffers from the 
		same problems as the singleplayer. As a sniper you want to find that 
		nice high up spot that gives you a good view of the surrounding area so 
		you can pick your spot but in the entire game these areas are few and 
		far between. Plus giving everyone a sniper rifle makes for some very 
		cautious gamers.  
		
		Sniper: Ghost Warrior suffers from far too many little bugs and 
		annoyances to make it a recommendable game. Sure it’s playable, long and 
		the little random cutscenes when you snipe someone in the head are cool 
		and probably the game’s best part but there are just so many better 
		games out there and if you are desperate for a sniping fix you’re better 
		off with the levels in COD4 and Modern Warfare 2. They are far more 
		enjoyable and relatively frustration free.   |