The folks handling the
press for Scary Girl sent us over a code, and I have to admit I
waited a bit long to get a closer look at this game. I was thinking
oh, another Xbox Live Game. I should know better by now. Scary Girl
is an absolute delight. Its bold art style harkens to the graphic
novel book by Nathan Jurevicius of the same name and character,
which you can check out on Amazon…if you want the book. Now on to
the scrumptiously cute game called Scary Girl.
Our girl hero in the
story “Scary Girl” was raised by an intelligent squid. Scary girl
has an eye patch; one arm is a tentacle that ends in a hook. The
game takes us through some plat forming that fans of those types of
games will enjoy, and new fans may just fall in love with this
quirky character. Leaping, jumping, swimming and flying for short
distances and fighting her way through the levels, with odd
creatures that fill Scary Girl’s spectacularly bold world. At first
glance it looks totally 2D, but the camera is rather dynamic,
showing that there is some depth to the gaming world. Some paths
split and the player can choose which way to go. It all looks like
something out of Tim Burton’s childhood dreams really; it’s a style
all its own that makes the player wish the adventure was just a bit
longer.
Each stage of the game
seems to be broken down into three parts, leading up to, ta da…of
course a boss battle. It’s old school gaming here when it comes down
to the big bad at the end of levels. To beat them you are going to
have to have some form of strategy and even figure out some patterns
to run to have the most effect on the dastardly boss at the end of
the levels.
All of the battles are
fun, and so is the special attack that Scary Girl can muster to put
the beat down on her enemies. There are upgrades in the game which
can be gotten by collecting enough gems, some can replace her hook
with useful items, and then of course there are special combat moves
which everyone will have a blast at. Once in a while some of the
world does get in the way during battles and obscures your view, but
not a game breaker either. It all starts out pretty easy and ease
the player in, a few levels in it can become a bit brutal so in
those first levels, get used to the controls and get ready to step
your game up.
Much like Wolverine
from the X-men, Scary Girl can build up rage. When she gets a full
rage meter, off she goes into Rage Mode. Once using the pent up rage
she Morphs into a surprising shape and gobbling up foes and in turn
gaining health that she may have lost during her battles. The game
designers balanced with rather well, you cannot just go nuts and use
the rage attack right and left. The rage meter empties out far
faster than it’s able to be filled. Scary Girl must perform combo
attacks to start filling the rage meter.
Scary Girl, a visual treat and even more fun to play.
Have fun play games
Edwin Millheim
Get the game on Xbox Live Arcade, or PSN
BUY THE GRAPHIC NOVEL FROM AMAZON