Lucas Arts dominated the PC market in the 90’s.
Their point and click adventure games were some of the best games
the industry has ever produced. With the release of Monkey Island
2: LeChuck’s Revenge Special Edition on Xbox Live Arcade Lucas
Arts have not only paid homage to their classic title of the same
name and pleased fans everywhere, they’ve also crafted a thoroughly
entertaining and head scratching-ly difficult game.
Monkey Island 2
once again sees you filling the shoes of hack pirate Guybrush
Threepwood. Threepwood, fresh off defeating the ghost of the evil
pirate LeChuck once again finds himself in hot water. LeChuck isn’t
actually gone for good like Threepwood believes; only his spiritual
self is gone. Now the body of LeChuck is back and it wants
Threepwood. While trying to avoid LeChuck Threepwood is also
attempting to uncover the lost treasure of Big Whoop. Threepwood’s
adventures take him between the islands Scabb, Phat and Booty where
he meets a range of colorful characters and has to solve a number of
challenging puzzles, emphasis on challenging.
One of the best things about the XBLA Special
Edition is the impressive HD graphics. The entire game has been
given a graphical overhaul with new redrawn graphics and the results
are very nice. You can tell because the game allows you, at the
press of a button, to revert to the retro style of the original. The
picture is crisp and clear and the HD graphics really make the
diverse color palette pop. The animations are generally good but
there are a few scenes where the lip-sync doesn’t match up or the
choice of movement, like Captain Dread’s bobbing head, just don’t
seem right. For the most part they get it spot on, especially the
used coffin salesman whose arms don’t stop moving and is absolutely
hilarious.
The Special Edition also sees the game give you
the opportunity to move away from point-and-click and manually
control Threepwood. It is nice to have the freedom to move the
character where you want and how you want, but there was the
occasional pathfinding issue, where you’d become stuck or move into
a door instead of the alleyway like the character has a mind of
their own, and sometimes the camera really needed to move in closer
as you walked towards the back of the screen. Also selecting objects
was sometimes a bit difficult when a few objects were located close
together. It’d sometimes take a lot of effort to maneuver the cursor
over the object and get it to recognize it as the thing you wanted
to select.
The Special Edition also features an all-new
voice cast, which makes the game far more enjoyable than reading
bulk text. There’s pretty good variety in the dialogue, which is
generally quite witty and fun, but don’t expect endless amounts of
new dialogue everytime you revisit an area. An improved soundtrack
also made you feel like you were playing a pirate game, which is
handy considering that’s what you were doing. When I think of the
game one of the things that sticks out the most is the varied
soundtrack that had a fresh sound for the different areas.
New features were the name of the game for the
Special Edition and one feature, which I found invaluable but others
might not, is the hint system. By holding down X players can be
provided with a hint on what to do next. I found the game incredibly
difficult. Some of the puzzles have really random conclusion, like
using an actual monkey as a wrench. What the hell? I know nothing
about manly things like wrenches and pumps and using wrenches on
pumps so the little joke was completely lost on me. The hint system
isn’t really designed to make those challenges any easier. Instead
it provided a basic guide to what to do next, like find a map piece,
but it’s not something like what Nintendo’s implemented where the
game plays itself. For arguments sake if it says to use a shovel and
you don’t have said shovel it won’t tell you step by step how to
acquire it, a lot of the details are still left up to you.
The puzzles make the game incredibly challenging
and rather long, but not in the ‘this is boring, when will it end’
sort of way. They make it long because there is a lot of trial and
error and often multiple parts attached to each puzzle. It was nice
to be truly challenged by a game and even stumped a few times due to
the design of the puzzles. Okay it was more like stumped most of the
time, and sometimes I felt as if I was missing something when I
tried to complete a puzzle, some hidden meaning in the dialogue or
something that directed you what to do next. Having a shitload of
items and not knowing what to do with them is rather frustrating and
a few of the puzzles were a little too extreme. Then again you play
a game like Monkey Island 2 to be challenged and the game
really delivers in that respect.
On the whole it’s really hard not to recommend
this new and improved version of Monkey Island 2: LeChuck’s
Revenge. Some shiny new graphics, a great voice cast to bring
the witty dialogue to life and that same challenging gameplay that
made the originals so great. Sure there are a few minor issues with
pathfinding and animations but on the whole it’s a really well made
game. Fun, cheap and it’ll last you hours, Monkey Island 2:
LeChuck’s Revenge Special Edition is worth the outlay.