With the Xbox
Live Arcade and Playstation Network opening up the capabilities of
‘mini game’ purchases, the automatic option for a lot of gaming
companies is to dust off the old financial records and see what
classic arcade coin poppers collected the most amount of lawn mowing
money from the youths pockets some 25 or 30 years ago. While the
lists get totalled and games get ported over to the next gen
formats, a lot of games loose that classic touch, thankfully, Capcom
understand what gave them the allure all those years ago and use
that knowledge to create packages such as the Final Fight Double
Impact.
Two of the
biggest arcade games of the early nineties were Final Fight, and
Magic Sword, the Double Impact package wraps the two titles in a
fresh box and neat wrapping and delivers it straight to your online
account via 800 Microsoft points. Final Fight is the granddaddy of
the side scroller and was the basis for many titles to come such as
Splatterhouse & Goldenaxe.
Final Fight
follows former wrestler and newly elected mayor Mike Haggar takes a
stand on the Mad Gear Gang, a violent street gang who are taking
over his city. Though it seems Haggar made a bad enemy and the gang
kidnap his daughter Jessica as a warning to stay away. It seems they
messed with the wrong politician, as Jessicas boyfriend Cody and
friend Guy, team up with Haggar to beat their way through the six
stages of gang members to ultimately defeat the gang and rescue
Jessica. Using one of the three main character and the various
weapons you smash and pickup through the six stages you battle in a
gauntlet of gang members with a boss at the end of each level.
Magic Sword is
the tale of a epic hero named, The Brave One, who takes it upon
himself to use his barbarian skills to defeat the evil dark lord
Drokmar who has taken control of the Black Orb crystal which will
allow him to take over the world. The Brave One has no choice but to
fight through fifty floors of Drokmars tower and then finally defeat
the evil Drokmar himself using the various allies that he saves and
unlocks throughout the level such as Ninja, Lizardman, and Wizard.
Both games have
a very similar style of play, utilising a simple Attack/Jump/Special
Combo, but the separation is in the waves of fighting. While Magic
Sword has fifty different levels, some of the levels are terribly
short and the enemies can be simpler to kill when you have an ally
to fight with, it uses the mass number of levels to give the variety
it needs. In Final Fight the six stages are balanced internally with
hard sections and seemingly invincible enemies, it goes for quality
over quantity.
Of course,
there couldn’t simply be a grab it and run release for these titles,
Capcom have put some work in too. The graphics have HD filtering
layered over the top to give it a low bit quality but smoothed edges
to improve the look on modern televisions; this if you like however
can be disabled to give a more genuine view. The most genuine view
however is the addition of an arcade border which replicates the
vinyl skin of the classic arcade machine, down to the wear and tear
on the instructions panels.It brings a tear to the eye to see. So
with the visuals out of the way, the main drawcard for these games
are their co-op play. Long before games like Halo made co-op the hot
new thing, FF & MS would give you the option of have a forty cent
buddy help you through the levels, and these versions retain that
feature, though now you have the online option of co-op with a
Friend or stranger via the Xbox Live system. These two small
additions alone make all the difference, instead of tinkering with
all the objects of the game, Capcom knew they had a good thing here
and stuck with it, simply making a few small additions that would
push the game along, if you chose to use them.
For that, it
makes it a brilliant rerelease, and at just 800 points a perfect
bargain, classic simplicity, addictive nature, and much replay
ability.