Great graphics,
great atmosphere but shame about the gameplay. I was really looking
forward to this more mature Kinect game but after my lengthy
training session and then the fighting bouts, I was scratching my head in
confusion. The quick answer is that the biggest problem with Fighters Uncaged is that the
title is quite unresponsive. Compared to all the other launch Kinect
games, it's like there is an ongoing lag between you and the Kinect
sensors.
Shall we keep going?
The positives of the game is that it includes a truckload of
different combat manoeuvres (70 to be precise) and there are over 20 gaming
environments to pummel your enemies in. Another killjoy is that the
game only supports single-player because with the addition of two
people, things may have been a little better.
The story of
Fighters Uncaged revolve around Simon, a street brawler who is
attempting to raise through the ranks of illegal street fighting by fighting his way to the
top. He does have a goal and that is to save his father as he
battles his way through an underground league in order to rescue his
father from the world of organised crime. The story of Fighters
Uncaged seems a
little forced, contrived and slapped onto the gaming engine because
it definitely takes a back seat to this Kinect game. They really
could have fleshed the story out more and connected it better with
the various fights. Then you have tutorials!
Before engaging in
the game, you need to complete the tutorial which teaches you the
basics, one by one, left and right. You have to perform each
manoeuvre three times in order to progress and this was an extremely
experience. Once you do get into the game, this
is where it falls apart because I was raising my knee to get my
opponent or attempting to punch them in the head and my character
was not responding.
The fighting is
basically perform one move and then wait. Perform another and then
wait. The waiting definitely makes the game quite frustrating
because no matter how hard or fast you attack... you just have to
wait while the opponent gets you.
To
add more fuel to the fire, as you progress through the levels, your
opponents difficulty increases and they attack you faster and harder
but you still seem stuck in this "slow-motion" gaming
dimension. Funny enough, the games dodge mechanics works perfectly.
It's definitely a what the moment! The combat is slow but the dodge
and block mechanics are normal?
Apart from fighting and in order to progress
through the game, you are awarded points and tokens. By collecting
tokens, you can then progress to other leagues as your opponents
become tougher and you become more frustrated at the whole process. If you
do not collect enough, you need to continue fighting until
you beat your opponents without getting your ass handed to you. It's
all quite difficult if you ask me!
Graphically, the game isn't that of a
bad looking game. The environments are actually quite cool and
detailed with some nice effects but unfortunately the gameplay
doesn't mesh with this. The soundtrack is a generic and "action"
orientated score that is nothing special but suits the premise. The
sounds effect are quite powerful as you hear each punch, elbow, kick
etc...
In conclusion,
Fighters Uncaged lacks any real gaming substance and although I can
appreciate what the developers were trying to achieve, they really
needed to test this game before releasing it in order to jump on the
Kinect Launch bandwagon. Some further testing and streamlining, this
game could have been really good. I also forgot to mention that apart from frustration, the game is quite physical and
in the first hour or so, it'll be like a hard gym workout, until you
realise that your attacks are moot. What a shame!