Dungeon Defenders is a kind of mash up of tower defense meets a
sword and sorcery rpg. Players are adventuring in the world of
Etheria fighting against an ancient evil. Of course what
self-respecting adventuring hero would not be?
This one has turned out to be one of the most fun ones we have
played in a long time. While some may find some parts repetitive,
this brightly colored gaming world harkens back to some of the
adventuresome coin op games we used to get together with friends
with in the arcade and blow threw 20 dollars in quarters in no time
flat because we wanted to get to the next boss fight or we wanted to
get to that next level for bragging rights and the chance to place
our initials in the top ranking players of a game. Yea, that’s what
it feels like.
That is exactly where it shines the most is playing with others.
Boss fights are actually satisfying, all out mayhem and scrambling
between keeping up the defenses, healing and fighting some more.
The premise is not just seasoned warriors defending the realm; the
champions have been called away and have left their young disciples
to defend the lands. The opening is straight forward and gives
background to the simplistic story line, it’s a tale that we all
have heard in one form or another. Though here we are just as eager
to jump on in and game. When you get right down to it, it’s the
simplest tale of all, one that connects with everyone. Good vs.
Evil.
The art style of the game as noted is very bright colors with quirky
tongue and cheek character styles of animation. It all harkens to
everyone favorite kid friendly anime style, only with an adult humor
to it. After all when choosing characters, the Squire is without
pants and just barley shows his polka dot (Or are those hearts?)
boxer shorts….and the huntress turns her shapely bum towards the
player with a little wiggle almost as if the character really wants
you to choose her for the adventure. For the gaming test and review
I chose the Monk of course due to my kung Fu back ground. All of the
character animations are jaunty anime renditions of young warriors.
Weapons are oversized to the extreme, the better to hurl out the
beat down to the hordes of enemy.
Each character has their own strengths and weaknesses so having a
full party playing together with all of the character classes is
much more beneficial. The party is well balanced to each other’s
abilities and compliments one another well. It’s classic sword and
sorcery fare that you just feel at home with at once.
After a basic choose your character and rename them as you wish, you
start out in a tavern where the tutorial voice over explains this is
where it all starts, where you plan your games, gather equipment and
then also hang your trophies.
As
I noted the graphics are bright in color which can be a bit
distracting when the action gets very heavy, there mild clipping but
nothing that will distract, nor have I found any dreaded character
gets stuck in the graphics bug here. So get your game on Impulse
Gamers.
Controls are straight forward, and I think that the controls lend
themselves well to the Xbox 360 controller. Though some of the sub
menus could have been easier to get to and stream lined, it is not
cumbersome at all.
Sound effects are very pleasing. From screaming and grunting orcs
and suicide goblins to the nice sounds of the towers sending out
their insistent and sometimes final words of destruction on the
enemy.
While you can play in single player, the game just screams for
multiplayer co-op. So do yourselves a favor grab some of your
Dungeon delving friends and have a go at Dungeon Defenders, you will
smile and you will have some fun.
Check out Dungeon Defenders and have a blast at some gaming goodness
yourself.
Have fun, play games.
Edwin Millheim
Impulse Gamer