Hype is
a little like hope. It’s like when you’re a kid and you’re
hoping that the toy you’ve been harping on for all year, lives
up to the hype. Dead to Rights: Retribution is a little
like that and we’ve seen some great hype over the last few months,
especially with some the awesome trailers released by
Bandai
Namco. The question is… does it live up to the hype or is
it just another slam bam thank you mam third person action
game. After just finishing the game and letting it digest for a few
days, I must admit that on most levels, the game lives up to the
hype, especially with the ability to play as a dog at certain parts
of the game. It was quite unique and freshened up a rather stale
genre but frustration also comes into play. More on that later
though.
What
about the story? The story (although clichéd) revolves around a cop
named Jake Slate who is not only deadly with his assortment of
weapons but also his body. So if you’re a little squeamish, you
might want to pass because at times, this is quite a violent game.
Apart from controlling Jack and as mentioned, you get to control
Shadow, your loyal canine and together you make a pretty damn
impressive pair... vice copy and dog. When you do get control of
your characters, the game starts with a bang as control Shadow in
order to ward off any enemies around your injured master which is
really cool, thanks to his doglike abilities.
The
controls of Dead to Rights: Retribution is quite sturdy and
it is well mapped on the 360 controller. Unlike the “flying” motion
of Just Cause 2, Dead to Rights: Retribution feels tighter
and more realistic. Controlling Shadow is the best part of the game
as you rip apart your enemies and perform some cool doglike
manoeuvres. Jack on the other hand is more grounded as he needs to
use his guns or fists to take out his enemies.
The game
contains a healthy amount of weaponry at your disposal which makes
fighting a treat. The melee combat (block, punches and combos) is a
bit of a, pun intended, hit and miss but it does work. It’s hard to
get involved in fisticuffs, especially when there are too many
enemies around as it takes a little more work to knock them down as
opposed to a bullet. There are also some cool finishing manoeuvres
but the animations do become a little repetitive. At the start, they
are very cool but like God of War III, you want more! Some
frustration does come into play in terms of where your bullets hit
and although a headshot kills your targets, body shots are entirely
different.
The game
has a cover system as well which is also used by the enemy and not
everything in the environment can be used as a cover which is a
shame. It’s competent but not as good as say… Splinter Cell
Conviction or Gears of War II. Shadow on the other hand is fun to control, especially
with his dog powers, but he can easily be taken down with a
bullet but this adds a great strategy of the gameplay. Thankfully if
he does go down, Jack has the ability to revive him. Shadow reminds
me of playing Splinter Cell game due to his stealthy
nature and the ability to sense enemy heartbeats. His kills are also
a treat to watch.
Exploring the world of Dead to Rights: Retribution was
entertaining and there’s some great level design implemented into
this game. In terms of gameplay, there are a variety of objectives
that must be completed in each level and interactive items will
display a subtle flash to prompt the gamer if you do get stuck. Add
in some great challenges along the way and some over the top boss
battles and the game has a real 80’s action move feel to it.
Graphically, Dead to Rights: Retribution is a good looking
game with some great level design and character designs. Shadow is
the star and moves quite realistic, especially when you are
controlling him. All the other characters such as Jack and the
enemies are animated good and interact perfectly with the gaming
environment, especially with the cover system. There’s some great
use of lighting and a few special effects along the way. The
soundtrack suits the title perfectly and the voice acting is
professional, albeit a little corny at times. For some reason, this
game has a Capcom feel to it.
In
conclusion, Dead to Rights: Retribution throws a few curve
balls into the third person action franchise. It does take a little
getting use to the controls but once you have mastered them, you’ll
shooting and biting in no time and wanting to play more of Shadow.
Maybe they can release some online content where you only play as
Shadow? I enjoyed playing it, a little more than Tom Clancy’s
Splinter Cell Conviction where we’ve seen it all before because
Retribution tries something different and for the most part, it
succeeds. If you
don’t believe me, rent before you buy!