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		Dark Void 
		Almost all gaming 
		releases aim high, always trying to push boundaries, create the title 
		that all others will put on a pinnacle to chase. Capcom have created a 
		interesting concept with their latest title Dark Void, a 360 degree 
		third person shooter, the ability to fly in all directions and have 
		action from a entire sphere environment. Unfortunately, a concept is 
		only as great as its execution, and the execution in this case is quiet 
		poor. 
		
		  
		
		The story is set in 
		World War II with a pilot named Will Grey who is teleported to another 
		world known as ‘The Void’ after flying through the Bermuda triangle. 
		Arriving in the lush green land of The Void he finds a human existence, 
		two races known as Watchers and Survivors, eventually joining the 
		Survivors, he joins the battle to defeat a dominate Alien race that 
		humanity had previously banished but are now set of destroying the 
		world. Sound like something you’ve seen from a grainy black and white 
		sci-fi flick airing at 2am? That’s exactly the way it plays too. 
		
		Sticking to a true 
		3rd person format the game runs a gauntlet of enemies ranging 
		from slugs, robots, and shadows, with the occasional boss battle thrown 
		in too. The developers have taken a few pages from the Gears Of War and 
		Halo books giving the AI the ability to retreat, dodge projectiles, 
		flank, and generally try and out manoeuvre. It’s pretty standard stuff; 
		the slight difference is that you have the ability of jet pack flight, 
		which is given to you virtually straight away. Mastering this in non 
		combat situations makes a world of difference as you can quiet easily 
		mess yourself up in a combat scenario trying to get tricky with the 
		pack. After a few minutes of practice the basics are there and you can 
		jump into combat, only really to find that the jetpack is more of a 
		hindrance, and that hand to hand or ground combat is much more effective 
		at disposing you opponents and giving you much better attack animations. 
		A few missions have been dotted throughout, giving you special flight 
		scenarios such as hijacking enemy UFOs with a few tricky button times. 
		Eventually the jetpack does become upgradeable along with your weapons, 
		although there is a two weapon limit. Because of this, the action does 
		have a slight repetitiveness about it, and as a result the levels end up 
		being dragged out instead of pounced onto. 
		
		  
		
		There is a good 
		amount of polish on the Visual and Audio aspect of the game, mainly due 
		to the big names that are in part, PhysX by Nvidia and the Unreal 
		Engine. Utilising this there are some nice touches to give a slight 
		sensation of vertigo when flying and give a true depth to the 
		environments which does make you want to explore quite a bit. The detail 
		in the battle scenes is great and they haven’t left anything out even 
		giving a nice representation of a hard to utilise aspect of 3rd 
		person. The effects of gun blasts, storming enemies, and general 
		environmental noise don’t have that recycled feel to them that comes 
		along a lot these days, and the soundtrack of Bear McCreary defiantly 
		adds to the fifties action drama feel that is laid out. 
		
		  
		
		You can understand 
		and appreciate what the goal was here, and had it have been pulled off, 
		it would have been quiet the spectacle. Instead though, it’s fallen into 
		a game that you will beat, then shelf, never to be looked at again. 
		Probably the most fun experience in the game is the simple achievement 
		unlocks which are scattered throughout the game and give a nice 
		distraction from some of the more repetitive things the game has to 
		offer. It’s certainly not a terrible game, there are some silver linings 
		to the cloud, but for a game that is billed as ‘a epic adventure’ its 
		unbelievably bland. If you own it, you’ve likely already finished it, if 
		you don’t own it and must play it, probably best just to rent it.  |