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		Call of Duty Black Ops II
 
		Call of Duty: Black Ops II is a much 
		anticipated first-person shooter, developed by Treyarch and published by 
		Activision. I mused over the general public, the gaming fans and how 
		funny things have seemed with gamers for the past several games that 
		have come out recently. Some games get players all in a knit over how 
		things have changed, from the story, to the game play elements and so 
		on. Wishing for things to stay the same or close to the same, then you 
		get the Call of Duty line and you have some players saying that they 
		don’t like it because it’s the same thing only a few more weapons and 
		maps…either way you cut it, numbers don’t lie, the sales are there and 
		every game has something to offer. The same can be said for this latest 
		bombastic adventure into this franchise with Call of Duty Black Ops II. 
		
		  
		
		Jumping right into the single player 
		campaign and introduced to the story. I am not sure what it was but the 
		beginning came off a bit disjointed. Like someone had a special Tourette 
		syndrome for writers. Or it could have just been the way the cinematic 
		played out, with not enough introductions to a scene or story location 
		change. After some stumbling things start to gel nicely in the two 
		interwoven/connected story lines though so never fear here. Things are 
		tied together nicely once things pick up after the introduction. Between 
		the first Game and this one, story elements tie the bow and keep you 
		playing and there is some continuity in the story line linking both 
		games. So while the narrative starts out a bit clumsy, the story is 
		there if you can look past the sometimes jarring presentation. 
		
		Call of Duty Black Ops II’s story uses the 
		story telling formula of time jumping to catch the player up on events 
		that shaped the present time in the game. Be that a characters outlook 
		on things and motivations, or events that set things in motion to an 
		eventual time bomb of death and destruction. The connected story lines 
		are set in the 1970’s and into the 1980’s, then also into what the games 
		present time is 2025. We get to see Alex Mason again during the Cold War 
		adventures in the game. Then in the 2025 part of the story we get to 
		meet with Alex Mason’s son; David Mason and he is now part of the new 
		Cold War that now rages between China and the United States. 
		
		  
		
		The antagonist this time around is Raul 
		Menendez, a Nicaraguan Narco Terrorist who is leader of a group called 
		“Cordis Die”.  
		
		Call of Duty Black Ops II throws us some 
		curve balls during the campaign. Ramping up the action and set piece 
		situations with such gee whiz toys as a Hollywood blockbuster film could 
		dream up. Filled with new Cyber tech, robots, unmanned combat vehicles 
		and all manner of cool things, including a too short breathtaking jump 
		and travel with a special kind of wing suit. Our hero glides at mind 
		bending speeds dodging cliff faces and trees to reach the infiltration 
		point. This is but one of the brief breath taking experiences waiting 
		for players here. 
		
		The folks went all out and threw everything 
		they could into the melting pot of the campaign this time including 
		charges on horseback. Rambo eat your heart out. 
		
		The graphics are looking good here, even 
		and smooth frame rates. Visually the graphics are subtly tweaked; 
		graphically it’s on the same levels as the last one. Gun fire and 
		explosions look very satisfying, with particles of debris and dust 
		amongst the blasts themselves. Lighting and shadows are nice, with light 
		blooms and moonlight looking darn good. The game keeps on par with it’s 
		pedigree when it comes to graphics. 
		
		  
		
		Sound such as gun fire and explosions have 
		a nice low end sweetener to them. Voice acting is pretty solid even when 
		a line has cheesy words it is still delivered in a believable in the 
		moment way. 
		
		Now that brings us to another additional 
		change that some will welcome, and some will just not like it. During 
		the campaign mode gamers get the chance in optional Strike Missions. In 
		these missions the players command abilities will be tested. Rather than 
		our own boots on the ground we are running things from an overhead 
		satellite kind of view from the command center. You can jump into the 
		action though it would be interesting to see if you can get through it 
		without doing that and just completing things from the command view. I 
		myself found these a bit difficult at times and jumping in and shooting 
		my way through became easier than running it from above.  
		
		It was a very welcome thing to be able to 
		zoom in on any of the team members and take over from them during these 
		missions. Now that was cool enough right? Well you can also zoom in and 
		take over any of the vehicle assets as well. Be those drones or robot 
		tanks. Deciding on what strike team member or vehicle asset to zoom in 
		on, in combination to keeping over watch with the satellite view is 
		really the key to successful missions in Strike Mission Mode. Those that 
		come to the party only at ease with the first person aspects of these 
		games may not like this mode, so the fact that you can zoom in and take 
		over any of the soldiers or assets is the saving grace here. 
		
		  
		
		During the game play choices the player 
		make, do come back in different ways and affect the final outcome of the 
		story all together. Call of Duty Black Ops II has several different 
		endings that can take place. During missions the players actions and the 
		conditions failed or fulfilled will come back and decide on the ending 
		for the player. 
		
		I had a blast with Call of Duty: Black Ops 
		II campaign. Of course the Zombies mode is back bigger and better. I 
		have to admit, I am not a big fan of the Zombies mode, and I really 
		don’t think it even belongs in the game franchise, but the fans have 
		embraced it. I think some extra missions would have been nice, along the 
		lines of different tactical challenges…but hey, I’ll join the Zombie 
		party too. It is some fun after all. 
		
		Now the multi-player, of course what would 
		we do without it? This brings some replay ability to the game and it’s a 
		welcome thing of course. Gun play is very satisfying here with a good 
		variety to play and cause some damage with. There is nothing like 
		hunkering down after finding a safe spot for a few moments and raining 
		down death from above on the opposing team with some well-placed UAV 
		shots. Along with all the toys are the perks that build up and you are 
		able to acquire and use during the multiplayer game play.  
		
		All are designed to give players and edge 
		and all of them seem to have what I consider counter perks. So if a 
		player manages to reach level 55 or so and gests that Ghost Perk makes 
		enemy players harder to pin point even with a UAV, so the Ghost Perk; if 
		it had a counter perk may be the Awareness Perk. This may well be 
		countered though as well depending on the combination of Perks used by 
		other players. It can turn into a real Perks race rather than an arms 
		race. Multiplayer has all the things one would expect with a well done 
		multiplayer portion of a game and so much more. The maps are well done 
		with plenty of tactical spots to aid those players that know how to use 
		a map area to full advantage. 
		
		  
		
		So the game is all in all darn fun. 
		Longtime fans may be disappointed though with the short campaign and 
		long in the tooth engine. I feel it does the job well and soldiers on…. 
		Final run down is there has been some touch ups done on graphics, though 
		not enough to be noticeable to any huge degree; whatever it lacks in 
		overall graphic pizzazz, it more than makes up for in the fun factor. 
		Touch ups have been done on the Prestige system and perks as well.
		 
		
		Tempting players with all kinds of goodies 
		for their troubles and like multiplayer crack you may just get hooked. 
		High points may well be the customization of the players load out before 
		a mission, a small thing to be sure, but it’s a nice touch to be able to 
		play your way to some small degree. While not everything is available at 
		the beginning, players do unlock weapons and attachments as the game 
		progresses. While the game may show some battle fatigue, the designers 
		have made enough tweaks to keep this war horse tromping along and you 
		know what? You will buy it and you will have some fun. 
		
		It’s a hot button topic with some gamers 
		not liking it at all. With its ups and downs and rocky start I still 
		ended up having some massive fun. 
		 
		Have fun, play games 
		Edwin Millheim  |