|
Gameplay |
![]() |
7.5 | |
Graphics |
![]() |
7.0 | ||
Sound |
![]() |
8.5 | ||
Value |
![]() |
8.5 | ||
Distributor: EA Classification: M15+ Review Date: November 2006 Reviewer: Edwin Millheim |
7.0 |
|||
Look, up in the marketing department, it's another game based on a movie for some fast cash... No Surprise, It's Superman Returns: The Video Game. A step in the right direction. The premise sounds like some like an awesome idea. Let's bring Superman into a new game that really makes players feel what it is like even in a small way what it would be like to be Superman.
Superman Returns is not a bad game mind
you. It's just not a super game either. All the fixings are there for a
game just raring to launch a player into one Super Adventure. While not
as bad as past Superman games, Superman Returns the Video Game leaves
one wondering what the heck happened?
Graphics are ok but for a next generation system I was expecting so much more. The other thing that shoots a Kryptonite bullet in the foot of the game is the missions. these are just down right repetitive. Fly around (Which is the cool part) then fight a bunch of rampaging robots. Now rinse, repeat dozens and dozens of times until you get a glaze in your eyes and your brain is numb.
So ok, later there are Dragons, yes I said
Dragons but other than that. It's really just a new skin for the robot
foes almost. Some of the more cool situations which would have lent
itself well for a sense of accomplishment are taken away from the
player, climaxes like flying and stopping a rocket from blasting a
building are almost an anticlimax because rather than the player doing
it all. A cut scene instead is triggered showing the outcome. There was
some satisfaction in beating the giant Metallo though, even that is
short lived. I would love to have latched onto the rocket and force it
upwards and away from the city myself... Bummer man, real bummer.
Some variety would have been nice; every darn time some one is yelling for help it's either a building on fire or Robots, or monsters on a rampage. A little diversity in the saving people department would have been nice. Even with the extra time the game had before release did not seem to help it much.
Is the game entertaining? Yes, in small
doses. I would not say too many people will do a long game session with
the game. Maybe an hour, two at best before it gets old... very very
fast. This is another case where I have to Say Spiderman 2 did a way
better job mixing story and extra elements into the game. Too true some
things did get repetitive in Spiderman as well, and perhaps I am being
overly critical here.
So called side missions in the game are not much on missions or action. Other than a really kind of cool sequence in the beginning when you have to learn how to use your powers of heat vision and freezing breath. In this the player gets to save the city from a bunch of falling meteors. Other Missions that are side missions are the occasional building ablaze, use of the freeze breath or super breath to extinguish the flames is the course of action to take here and happy faces all around. Other side missions are some missions that you kind of have to scratch your head at, like trying to race Mr. Mxyzptlk from one end of Metropolis to the other. As I stated earlier on, not one of my favorite parts of the game. Other than honing your flying skills I really don't see much fun in it. Be prepared to smash into a lot of buildings but oh no, you don't crash through them like those wicked cool sequences in Superman films, you just sort of make a bit of a dent and come to a crashing halt... What a let down.
One thing on the whole flying thing. It
rocks. If nothing else I love flying around in the game. It would have
been nice to be able to fly into space and maybe even have some
interesting missions there on the fringes of the earth but it is not to
be. Flying up high, oh so high and you kind of come to a barrier you
just cannot get past. Fear not, while just a tad annoying, the game
makes up for it by having a very cool effect. Flying Superman very fast,
things soon become a blur and I do believe the sound barrier is broken
with a mighty crack and a bit of red glow as the man of Steel rockets
through the sky. Nice, very nice. When that goes low, Superman is in a bit of trouble. On the other hand in a rather interesting twist in regards to health meters. The city has a health meter. So this brings on a bit more of an urgency to dealing with the rampaging baddies. Because when Metropolis' health meter goes down, it is the end of the game. Well you can restart the chapter of course, but you get the idea. Playing the game is pretty cool for the most part; flying around looking at the sites is pretty fun for a while. Other than having to rush to save the city, Kids may like the game because they get to play as one of their favorite super heroes. Though the rating says the game is for teens or older. Parents can get the demo on Xbox Live Marketplace when signing onto to Xbox with your Xbox 360. As always parents may want to take a drive with the game first to see if they feel it is right for their house hold. Too each his or her own. Superman has some extensive combos that become unlocked as you progress through the game. While it can be a bit of a chore to string them together, they are fun once you get the hang of it. Although I do find myself mashing only certain combos when things get a little hectic. Upgrades happen automatically and as far as I can tell, the player has no say so in what power is upgraded. This at least would have lent itself to some small level of custom ability. Other than flight, Superman has super breath, heat vision and freeze breath, these are controlled and chosen by use of the pad and activating the ability is done with use of the right trigger. Targeting a certain enemy is done by use of the left trigger. Used in conjunction with the right bumper which triggers super speed. while targeting an enemy the player can bash into them and knock them back a bit. Then let loose with one of the breath powers for some truly super combos. The two analog sticks are used for direction control with the left and pitch, and bank controls with the right.
Superman returns: The Video Game is not the SUPER game everyone hoped for but neither is it a really bad game. It is a step in the right direction for the game franchise and Electronic Arts would do well to keep the path and spice it up a bit. Listen to some of the fans and see what can be utilized. One of the things that would be great for any game out there is the support and the ability to do add on packs through Xbox live market place.
Unfortunately Superman Returns does not
utilize any add on capabilities. Other games are experimenting with this and
if successful could be a valid way for games like Superman Returns: The
Video Game to get ad ons to an already released game and expand on its
disk life in the gamer's household. True a game has to be designed to be
able to utilize add ons. But just think of the possibilities. Is it cost
effective for the company who knows. Have fun, play games Edwin Millheim |