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Gameplay |
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8.0 | |
Graphics |
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7.6 | ||
Sound |
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8.2 | ||
Value |
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8.5 | ||
Distributor: Warner Bros Classification: MA15+ Review Date: June 2011 Reviewer: James Wright |
8.3 |
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The F.E.A.R. series holds a special place in my gamer heart, just like Half-Life because it was a first person shooter game that melded with the survival horror genre which in turn created a truly riveting and frightful plus nail biting experience. It's also the only two games that have really made me jump out of my seat as its developers were the masters of implementing some truly scary moments into the game. F.E.A.R. 3 is the latest game to the franchise that although doesn't offer anything new in terms of first person shooter gameplay, it's the creepy storyline that sets it apart from its shooter competitors. As opposed to the epic open world shooters such as Crysis 2, F.E.A.R. 3 is more contained that assists in enhancing the creepiness of the story. There are some outdoor areas but most of it is quite cluttered.
When it comes to gaming mechanics, F.E.A.R. 3 is a relatively standard first person shooter that contains a decent cover system, a variety of powerful weapons with a touch of melee combat thrown in for good measures and some really tough battles. I played the game on a medium difficulty setting and needless to say, I had my ass handed back to me on more than one occasion. Even though there's plenty of ammunition to be found, it is actually quite limited and when you're panicking, you generally use more ammo than you should.
There is a health bar that regenerates when you're not
being hit and
should you happen to die, there are plenty of save points along the way
for this not to be an issue. However if this was the only gameplay,
F.E.A.R. 3 would be a rather tedious experience and this where psychic
abilities come into play. Your character also has access to some
supernatural treats up his sleeves that include the ability to slow-down
time (ala Matrix bullet time) and possessions of enemies. Needless to
say, all these weapons and abilities combine quite well to make a rather
challenging and enjoyable first person shooter experience. The campaign mode however does allow you to play with two people, one as Point Man and one as Fettel that supports both local and online play and if you have this capability, I strongly suggest that you investigate this feature once have completed the main game. Another interesting twist to F.E.A.R. 3 is that is records how well the player is doing in both single-player and multiplayer modes. Points are awarded for almost anything and everything in the game but the better you perform, the more points you are awarded which can then be used to unlock character bonuses for the player.
Combat is quite diverse in the game and the troops definitely give you a run for your money. Unfortunately with the AI, there is no real strategy involved here and they seem to appear without any real thought. The damage system for the enemies is not that accurate as well, especially when you target key parts of their body like the head of chest. On more than one occasion and in bullet-time mode, I shot two soldiers in the head but they continued to get up. F.E.A.R. 3 has always been a Rambo style of game where both the enemy and the player can take an almost never ending rain of bullets.
However nothing is more fun than throwing
a grenade into a room full of soldiers to take them out. With lots of
buttons to press and locks to shoot or smash open with your knife, puzzles generally take a back seat
in the game with the emphasis being on frights and combat. Compared to
the other F.E.A.R. 3 games, the scare tactics is a little lacklustre and
Alma is no way as imposing as she was in the previous games. Don't get
me wrong, there's still some jump up moments but no way as enjoyable as
the first game, even in multiplayer.
Soul King is even more different and is a versus
mode which allows players to possess soldiers or zombies and then in
turn turning them onto your opponents in order to collect the souls. The
person with the most souls wins. Finally we have Soul Survivor which
makes one player a spirit in order to possess the other players to turn
them into the walking dead. Soul Survivor is a unique mode where one of
the four gamers is randomly made into a ghost that can possess other
players. In the time allotted, the goal here is to turn the other three
human members of the team into the undead before time runs out. Lots of
fun to be had!
To coincide with the gameplay, sound is a key factor of this title and issued well throughout the game, especially to enhance the creepy ambience. The guns have this real bass to them and even the tacky voice acting suits the premise quite well, even though it reeks a little of the House of the Dead series with its over the top acting. All in all, gameplay, graphics and sound melds together rather well.
Final Thoughts? This game will definitely keep you coming back for more. |