|
Gameplay |
![]() |
9.0 | |
Graphics |
![]() |
8.9 | ||
Sound |
![]() |
9.0 | ||
Value |
![]() |
9.0 | ||
Distributor: Vivendi Universal Classification: MA15+ Review Date: November 2006 Reviewer: Geoff Clark |
9.0 |
|||
One of the most acclaimed games of 2005 has finally arrived on the XBox 360 that combines two genres (first person shooter and survival/horror) into one powerful and entertaining game entitled F.E.A.R. In the game, the player is transformed into a soldier for a black-op government paranormal investigation team that has the team chasing a former commander called Paxton Fettel who has telepathic control his cloned soldiers. However as you slowly progress through F.E.A.R, you soon discover that there may be more than just telepathy involved as you witness the supernatural on more than just one occasion.
Although in its essence, F.E.A.R. is your traditional first person
shooter, the developers have added a variety of changes to the genre to
really set itself from its competitors with your characters special
ability such as hand-to-hand combat (even scissor kicks) and your
ultra-fast reflexes that are more akin to bullet-time from the Matrix.
Needless to say, when used in conjunction, it is a very impressive feat
that will leave you gob smacked from the moment you lay eyes on these
super moves. Needless to say, the bullet-time in F.E.A.R is amazing and
when you engage in it, time slows down and you can virtually see every
shell fired as they leave steams within the air.
Graphically, the XBox 360 version looks almost identical to the PC
version with extremely detailed background environments and highly
detailed characters with a sturdy frame rate. Although after seeing both
the PC version and the XBox 360 version, the later version looks more
polished and appears to feature more special effects and lighting
effects. The title also sports an immersive soundtrack with all the
sounds, screams and noises of battle with professional voice acting and
some really scary sounds from a little girl that keeps popping up here
and there. |