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Published on August 9th, 2024 | by Adrian Gunning

2K Unveils New Upgrades for MyCAREER and MyPLAYER in NBA 2K25

2K today unveiled new upgrades coming to MyPLAYER Builder and MyCAREER in NBA 2K25 on PlayStation®5, Xbox Series X|S, and PC. With more ways to craft in MyPLAYER Builder, an all-new Takeover system and improved Badge progression, players can create their ideal MyPLAYER and stamp their name in the history books in a brand new MyCAREER. These new updates and features ensure that whether a user is new to NBA 2K, a returning player, or a savvy veteran, there’s more than one way to play.

“MyPLAYER is the start of every journey and in NBA 2K25 we’ve added more ways for players to craft their legacy in a tailored and authentic way as they chase the win,” said Erick Boenisch, VP of NBA Development at Visual Concepts. “We designed MyPLAYER Builder to cater to different playstyles and strategic preferences for players of all levels. MyPLAYER is the start of the journey, and we want players to craft their legacy in a tailored and authentic way as they chase greatness.”

MyPLAYER and MyCAREER have a variety of new features and improvements this year, including:

  • MyPLAYER Builder: The NBA 2K25 MyPLAYER Builder caters to all different playstyles and strategic preferences with a myriad of new possible archetypes to create. NBA 2K25 offers access to more information on a player’s Build than ever before. Dig deeper with the opportunity to preview all assets a Build now qualifies for, including Badges, Takeovers, and Signature Animations as well as customisation options like jump shot and dunk packages. Players can leverage the Build Tester and participate in 3v3, 5v5 or the new Freestyle practice option to preview and tinker with their new Build.

  • A Brand-New Takeover System: NBA 2K25 introduces a brand new Takeover system, with 72 Takeovers and 14 Takeover Abilities. Each Takeover targets different attributes and has five levels, ranging from Level 1 when a player is heating up to Level 5 when they’re red hot. As players excel on the court, the Takeover Meter fills up, gradually boosting the targeted attributes as players rise up the five levels. Once a player reaches Level 5, their Takeover Abilities will turn on automatically and if used effectively, it can make them the most dominant player on the court for a short period of time.

  • Improved Badges: Badges in NBA 2K25 are more impactful and all-encompassing than ever before. With the list refined to 40 Badges, each one now feels equally valuable and desirable. Badge progression is designed to match a player’s on-court actions – the more a player uses a Badge the faster it will progress. NBA 2K25 will introduce a new level of Badges higher than Hall of Fame called Legend. Also new this year are Badge Elevators that can boost individual badges to higher levels and Cap Breakers to increase attribute ratings above max potential “caps” set at build creation. Badge Perks and Performance Multipliers will also receive updated perks.

  • Heart of a Dynasty. MyCAREER in NBA 2K25 is all about building the next great dynasty. Ranked against the best dynasties in NBA history, players will vie to make deep playoff runs and win championships in order to climb the Dynasty Rankings and etch their legacy above the best. Before winning it all, players can lay the foundation of their career and relive their MyPLAYER’s journey to the NBA from high school to FIBA games in a new flashback story called Heart of a Dynasty. Finally, Key Games are back and upgraded to give players more choice and control over how they progress through their MyPLAYER’s career.

For full details check out the Courtside Report and Developer Diary. Stay tuned for upcoming announcements in the coming weeks to reveal even more of what’s new in NBA 2K25.

Developed by Visual Concepts, NBA 2K25 is rated M.


About the Author

agun@impulsegamer.com'

Adrian lives in Melbourne Australia and has a huge passion for gaming, technology and pop culture. He recently finished his a Bachelor of Journalism and is currently focusing on games journalism. When not writing and playing video games, Adrian can be found in Comics 'R' Us debating the pros of the DC Universe and cons of the Marvel Universe.



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