Games

Published on November 4th, 2015 | by Admin

2K Announces New Monster – Gorgon – Available Now for Evolve

Sydney, Australia – November 4, 2015 – 2K and Turtle Rock Studios today announced that Gorgon, a cunning and ghastly Monster, is now available for Evolve™, the 4v1 shooter in which four Hunters cooperatively fight to take down a single-player controlled Monster. Gorgon is available individually or as a part of Hunting Season 2*, which also includes Lennox (Assault class), Jack (Trapper class), and two additional Hunter characters. All Hunting Season 2 content will be made available before March 31, 2016.

Gorgon is a sly and hideous killer that enjoys watching her prey struggle. Gorgon makes up for her small health and armor pool with ranged attacks that deal damage over time and can be especially effective when stacked onto a single opponent. Gorgon uses her Web Sling traversal method to quickly pull herself across the map and allows her to stick to walls to hide and ambush unsuspecting Hunters. Gorgon’s abilities include:

  • Acid Spit – coats a target in burning acid and can be sprayed onto the environment, making areas too dangerous for Hunters to cross;
  • Web Snare – slows a target’s movement and deals damage, making Hunters easy prey for additional attacks;
  • Spider Trap – can be deployed at range, snatching Hunters and slowly digesting them while carrying them away;
  • Mimic – is a glowing husk that Gorgon sheds and controls remotely that traverses, melee attacks and detonates manually like a remote controlled bomb.

In addition to Gorgon, two free character adaptations will join the Evolve lineup in the coming weeks. Similar to the previously released Meteor Goliath, these adaptations provide an alternate character variant that combines new looks, effects, audio and gameplay into unique new playable Hunters. Blitz Markov trades damage reliability for increased damage potential that grows over time. Rogue Val excels at keeping multiple teammates healed at short range and increases her damage output, at the cost of decreased healing range and item utility.


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