is a new sequel to the First Person Shooter Medal Of Honor. You play
as Preacher a Tier One Solider in the Middle East as he shoots his
way through a number of missions to hunt down a terrorist leader
only known as ďthe ClericĒ and stop him from distributing a new
explosive called PETN
Medal of Honor saw its reboot back in
2010, while the game was a huge let down of the original series, EA
promised that this sequel would change the game as we know it.
Correcting everything that went wrong in the reboot and fixing it in
new and improved ways, they said that the game would be as true to
the experience that you can get.
They lied. After finishing the main
campaign missions, I can say that the game itself feels
unfinished, at times
dropping frame rates and having massive glitches in characters and
the environment. While the game overall looks beautiful, stunning
even, the graphics lack the simple fixes that with time could have
been perfected. Developer ĎDanger Closeí doesnít seem to have had
the man power to rush out a game complete in such a small time
frame. That said on the scale of things thatís not the gameís
EA is struggling to keep up with near
perfect games like Activisionís Black Ops and Modern Warfare and
rushing games out before their opponents release isnít the answer.
The main campaign lacks a great plot and character development,
often switching between its main protagonist ďPreacherĒ for other
marines we know nothing about and asking us to feel something for
them if one dies. Without the character development these emotional
scenes just fail to grasp that tear from my dry eyes.
Gameplay is somewhat amusing until you
begin to realise that the AI is fairly useless at shooting, you can
hide behind any object and just peak out and cap off any head thatís
in your way. With hundreds of head shots under your belt other
things in the single player campaign begin to appear to be
repetitive. Breaching (breaking into rooms with style) is well over
used throughout the game, so much so, if you made a drinking game
out of it you would be in hospital by the second act. Warfighter
knows very well that breaching is over used that they offer up a
number of ways to complete the breach, but the slight variations
just end up in the same slow-mo shooting spree that follows.
The game is full of different level
styles, car chases, to foot chases, to boat chases to a stealth
mission and back to foot chases again, so many foot chases even my
feet hurt yet my arse hasnít been off the
couch all day. The unoriginal level design and story have been done
so many times before in way better games like Modern Warfare
3 or Battlefield 3 even Duke Nukem Forever had more original scenes
then this. One thing I did enjoy is that with sniping, its a lot
more realistic (and I say realistic but in reality I have never shot
a scoped rifle, but I could imagine) wind and distance are taken
into account so straight shooting someone in the face become quiet
difficult the further away you are.
You can still have fun in Warfighter,
the gunplay, action and picking off those terrorist thugs with a
swift bullet to the face is still as amusing as itís ever been but
with the lack of a great story and new original ideas the game falls
The games soundtrack is composed by
Ramin Djawadi, and is by far one of the best things that Warfighter
has going for it. The score is perfectly intertwined throughout the
gameplay and sets the tone of the war nicely, notably 2 of the
soundtrackís songs are composed my Mike Shinoda from Linkin Park.
The sound effects are something that Warfighter gets right.
The guns shoot like should,
grenades sound as if they are exploding right in your ear and just
as well too, if itís something that a war game canít get wrong itís
Controls here are what you would expect
from a shooter, simple and sweet. Everything is easy to do if you
have played a similar game like Call of Duty or Battlefield. For the
newcomers there is a brief tutorial at the beginning of the game to
help you sort yourself out. However if this is the first FPS you are
picking up, just put it back down and rethink your life.
Most of the recent FPS games are made
mostly for their Multiplayer aspects. Warfighter is no different,
while itís definitely not the best multiplayer experience on the
platform, itís the best thing that Medal of Honor: Warfighter has
going for itÖ but is that really saying anything.
Here youíll find the standard game
modes that youíll find anywhere including Deathmatch, Team
Deathmatch, Capture the flag to name a few but if you actually want
to play against people youíre
better off just sticking to Team
Deathmatch as the users playing on the servers in the other modes
are either lacking or switching out after waiting
long for other players.
Team Deathmatch is something that you
can pick up and play anytime, but for those who
love to unlock everything they can
complete all the achievements and receive all the perks. Danger
Close has pulled all the stops in perfecting
their skill trees and perks based
system allowing players to make the perfect load out of weapons and
kill streaks. With over a massive 60 different guns the game has to
offer there is an unlimited amount of ways to fight.
But something that bothered me with the
multiplayer was that the guns lacked the magnitude of power they had
with the single player campaigns. Back there I was blowing off heads
left right and centre but here the guns would only do a quarter of
the damage. With that in mind it changed
the way I was playing, from run and duck, to run and just open
With a little more time in the
developing stage Medal of Honor: Warfighter could had been something
that EA had hoped for, but with the fast turnaround times they
expect, the game just failed for the most part. While itís not Thor:
God of Thunder (the worst game I have ever played) it just doesnít
live up to other games in the same genre. So if you are reading this
and already picked this up in hopes for an immersive fps Iím sure
you wonít hate it but if you are thinking about getting it, I would
just wait for Black Ops 2.