Game reviewed on an
Alienware system
Check out Alienware at
www.alienware.com
The survival of the human race lies in your hands, moving from the
tried and true dungeon setting into the vastness of space, Chris
Taylor brings us Space Siege. Players take on the personage of Seth
Walker, a crew member on the Armstrong. Of course it is the only
ship to survive an Alien attack on the Earth. (Oh crap I hate when
that happens).
Walker has to fend off the aliens from destroying the Armstrong as
well. He does have a little help by way of augmentations to his body
with cybernetic upgrades, (Hey anything to help right, even if it's
unimaginative.) though the down side is, every time our hero uses a
new upgrade, he becomes less and less human himself. Not to fret
though, you have something like a sidekick along to assist you. The
side kick is in the form of a robot. HR-V is it's designation, and
HR-V can also be upgraded to deal out some damage on the alien
scum.
The word short can sum it up really, Not only short on imagination,
but short on game time too, but that seems to be the norm these
days. After all what is a acceptable amount of game time these days?
15 hours? 20 hours? You may fly through this one in about 10 hours
depending on you style of play. If you’re a focused…(Read impatient)
gamer you may well fly through this adventure. If you play like my
fellow writer (wife) Donna who likes to explore every possible nook
and cranny that is in any given area because there may be something
hidden and worth finding, you will stretch out that gaming
experience of course. Even with a game with no holly crap I never
saw that coming moments and an ending that makes you wonder if the
writer ever heard of closure in a game (Unless it's just a really
bad set up for a follow up game.) this one I am on the fence about
for the most part. I wanted so much more out of this game and it
just did not deliver.
It just feels like for some reason the game was dumbed down,
something is missing and I just cant put my finger on it. Maybe I
expected more of an RPG game, even with having skills you can spend
points in, it really does not seem to be an RPG. It seems more like
an action Sci-fi game. There does not seem to be much in regard to
branching interaction with other characters, it's all pretty
straight forward.
There are some rather amusing PDA's that you pick up along the way,
bringing to mind more of a parody to several sci fi films and games
out there. So even though I expected something else, is the game
fun? That's what it comes down to really doesn't it? So, yes, the
game is fun. The two story lines in the game play out pretty close
to each other, so there does not seem to be much reason to play one
over the other, just a change up in the end story movie.
Getting through the game will require using a little strategy and
using the environment to assist in some of the more difficult
battles. New weapons, instead of
being dropped at random, are dolled out at regular intervals
throughout the storyline, which basically eliminates one of the main
draws of games in this genre.
The character system for leveling up is more boring than it really
needs to be. A lot of what made some of the past siege games fun was
the leveling, class system and skill development, all of this has
been jettisoned from this latest game in the Siege series. The only
progress see during game play is some allocation of a few skill
points, these are added to engineering or combat traits, and then
that seems to only take place after completion of the major events
in the game. At this point I really do not see much replay value to
this the weakest addition to the Siege series. Space Siege may be
for those more hard core fans that know that not every addition to a
series is going to be a slam dunk blast of an adventure. Or some one
looking for something new to pass the time, myself one time around
with Space Siege is enough.
Have fun
Play games
Edwin Millheim