Carrier Command
AVAILABLE ON PC (Reviewed), PS3 & XBOX 360
Carrier
Command: Gaea Mission
is the long awaited and highly anticipated re-imagining
of the 1988 groundbreaking PC classic Carrier Command. Instead of being
a straight strategy game like its predecessor, this next-generation
remake combines the real-time elements that made the original great with
first-person shooter segments in an attempt to bridge the gap between
the genres? Does it live up to the hype? Sadly, no it doesn’t. While
Carrier Command: Gaea Mission’s ideas are brilliant, they are poorly
implemented, and may leave fans of the original game severely
disappointed.
Gameplay
As Carrier Command: Gaea Mission is a hybrid
of a first-person shooter and real-time strategy, it’s difficult to
comment on the gameplay as a whole. You play as Myrik, a lieutenant of
the
United Earth Coalition, who leads the fight against the
Asian Pacific Alliance to gain control of the planetoid, Taurus, after
an apocalyptic war destroyed the Earth and its resources.
The game’s campaign begins with the first-person
level, which may come as a surprise to fans of the original game that
were expecting a game solely focused on strategy. I’m just surprised
that it was included at all because it is just plain awful. For
starters, your character can’t jump or sprint, making your efforts to
traverse the environment feel sluggish. The cookie-cutter enemies you
face go down with one hit, and you only have one gun at your disposal.
The radar indicator showing where your enemies are doesn’t work half the
time, so you’ll be constantly hearing bullets and getting hit, but with
a fast generating shield and your extremely overpowered rifle there’s no
need to worry. This section of the game has a complete lack of tension
and is a terribly poor attempt at setting up the story.
The strategy section of Carrier Command is
where the gameplay shines the most but it too has some major flaws. Like
most real-time strategy games, players are given a bird’s eye view
perspective of the map, showing their units, statistics and the location
of resources. What Carrier Command does differently is allowing
you to manually take control of your vehicles and switch you to a
third-person view of the environment that you are trying to take control
of. It’s a really cool idea; I myself have often wondered when a game
company would ever have an attempt at making a game like this.
The main purpose for taking over one of the 30+
islands in the campaign is to improve the quality and quantity of
vehicles at your disposal for your next outing. This proves difficult
however when the execution of the gameplay is quite disappointing. The
vehicle that you control manually works fine, however AI controlled
vehicles that follow you act like someone from the 17th
century is playing a video game for the first time. They’re constantly
get stuck in the environment, forcing you to manually take control of
them and leave your vehicle prone to enemy fire.
When you finally get your vehicles into a formation
you are happy with, I wish you all the best with getting them to do what
you want. The game’s broken control system seems to only work when it
wants to, your AI teammates feel more like moral support than the brute
force you expect, so you’ll constantly be fighting waves of enemies by
yourself. For the majority of the campaign however, the enemies are just
pushovers, making Carrier Command a fairly easy game, but an
extremely frustrating one due to its unpolished gameplay.
Graphics
Carrier Command
is a mixed bag when it comes to presentation. The game runs on a brand
new engine developed by Bohemia Interactive, and it sports some great
viewing distances in the first-person shooter segment of the game.
Environmental detail is impressive for the most parts, with the decent
variety of locations quite cool to look at and explore.
Character designs, on the other hand, are quite poor.
The walking cycles are stiff, mouths don’t synchronise with the voice
acting and there’s a limited variety in the character design. Some of
the character animations are so bad it’s hilarious; one of the female
characters can’t decide whether to stand like a man or execute an
awkward pose that looks like she’s trying to hit on you. The game seems
to lag a bit as well; I regularly noticed that my character would walk
faster and then slower at random, and that the frame rate dipped a
little in darker environments. Overall it’s quite a dated engine, which
is rather disappointing for a game with such a long development history.
Audio
You can almost smell the cheesiness when any of the
characters speak in this game; the voice acting is so bad it’s bad. Your
character, Myrik, has a fairly standard British accent, but I
doubt whether a British person provided the voice. He’s meant to sound
like a badass clearly, but the flat delivery of his lines and terrible
dialogue doesn’t help the situation. The other character’s voices aren’t
any better. For a game set in a post-apocalyptic war scenario, they seem
pretty chipper about the whole situation; it appears they believe
they’re in a training simulator the whole time.
There’s just an overall lack of excitement in what
you’re meant to be doing in Carrier Command; there’s little to no
ambient sounds while playing through the strategy mode, and the
orchestral score during the first-person section is decent but makes it
feel like your run-of-the-mill shoot ‘em up like Call of Duty. There’s
nothing truly special about the audio production in this game.
Final Thoughts:
Carrier Command: Gaea Mission
suffers from a classic case of ‘Duke Nukem syndrome’. This game had a
rather extensive development period (news of a remake has been buzzing
around for about a decade) and just too much hype for anyone to expect
that it would live up to all of their dreams. It sports quite a lengthy
campaign so you won’t be finishing it in a day, but with the poor
gameplay, bugs and issues you’ll face along the way, you may not even
end up finishing it. |