One of the world’s
most realistic first person shooters arrives on PC that truly
surpasses its predecessor. About a month ago, Impulse Gamer was
given a sneak peak of ArmA II and needless to say, we were very
impressed from the eye candy graphics to the realistic gameplay, it
seemed that the game was a match made in first person shooter
heaven. Thankfully... to the glee of PC gamers, ArmA II is now
available in Australia and after a variety of intense gaming
sessions, I’m pleased to announce that the wait was worth every
minute.
Features
-
Single player
mode with emphasis on resource management and RPG elements the
player commands a squad through a story full of twists and
surprises
-
Cooperative
multiplayer and team-based large scale multiplayer over entire
map for 50 live players
-
Built-in mission
editor allowing player to expand the game beyond original
content
-
Complex weapons
simulation based on technologies used in military training and
real-world data: ballistics deflection material penetration
glowing tracer rounds
-
Comprehensive
library of over 80 fully simulated modern firearms
-
Over 80 playable
vehicles
The game is definitely targeted to the professional gamer who wants
to engage in a realistic first person shooter experience. Unlike
those science fiction based first person shooters, the gameplay of
ArmA II uses realism as the apex of its gaming core.
One correct
bullet will automatically fell your enemy or if you become injured,
your allies can drag you to safety in order to apply medical
assistance. The game contains real-world physics from the
lighting which influences the gameplay or the environment itself
which must be used if you are to survive this deadly war zone.
In terms of the
gaming environment, it is huge and I mean really huge, 225 km2 to
be exact which I believe makes this one of the world’s largest
playable environments. And for those who like playing in third person
mode, the game accommodates this, including access to a variety of
vehicles from tanks to jets that in its essence, this game could be
considered the ultimate first person shooter simulation.
The gameplay contains a great single-player mode with AI controlled
squad members mirroring real-players. However where the game does
shine is through co-op mode which requires each and every players to
work as a “team” if they are to successfully defeat their enemies.
Although you can play this game like a traditional first person
shooter, your chances of survival are slim, however if you imply
strategy and even guile, this will be the edge required to win. It
also makes the game more entertaining due to the realism of the
game. Sneaking around buildings and listening to the sounds of your
enemy is at times a surreal experience because of how you are drawn
into the game.
Fortunately If do feel a little overwhelmed, the title contains a
"boot camp" to teach you the basics of the game before taking your
first shot at live enemies. Another interesting feature is the
armory which allows you to check out all the different weapons in
the game with their pros and cons that is a great resource to the
player.
The single-player campaign mode is set in the fictitious country of
Cernarus, a European country that is in the grip of war and your
elite force has been summoned by NATO to duty. Your job is not
simple as it seems as you really don’t know who the enemy is as you attempt to
bring an uneasy alliance to this country.
This also ensures that the single-player
mode can be played a variety of times as depending on who you
assist, it will play out differently. One minute who was your ally
may become your enemy which definitely some great story telling from
the developers.
By selecting your character for the game, you need
to work hand-in-hand with the other members of your team which means
watching their back and watching yours. Each of your army buddies
has their pros and cons which will influence how the game is
played out. The developers have added some interesting
personalities to your team mates, giving some dialogue and “life” to
the experience. Although some of the dialogue is clichéd, drawn-out
and at times forced, the majority suits the genre quite well.
The
number of missions in the game is 12 which are quite diverse and
allow you to become fully immersed as Team Razor, the fictitious
military team that you are part of. Even better is that each of the
four members in your team can be played the gamer, ensuring for some
interesting prospects. Swapping between team members during the
missions is not new but does assist in the overall enjoyment of the
game.
Although your squad members are quite realistic in terms of how they
navigate and encounter the enemies, your foes have also received an
impressive upgrade. I remember in the first 30 minutes of the game
that the enemies were using the gaming environment to their
advantage, when I did manage to find one in the open and start
firing, he actually ran for cover and then started to strafe. Also,
the sounds of bullets will alert enemies, so you need to be careful
with your ammunition as at times it proves as a beacon to your foes.
The control system of ArmA II uses the standard keyboard and mouse,
although FPS devices are compatible with the game. The mapping
is good and if you have any issues, these can easily be remapped for
improved gaming. If you’re familiar with first person shooters, you
should have no issues in mastering the controls.
In relation to
weaponry, the weapons in the title are quite varied and diverse with
just about everything included. There are over 70 weapons available
to the player and best of all, each handles differently than the
other. My favourite weapon is definitely the sniper rifled, followed
by the rocket launcher which makes a huge mess… very cool!
Once you have finished the single-player campaign mode, ArmA II
contains a brilliant multiplayer mode which is thoroughly realistic.
Playing online is definitely more fun than the single-player mode
and it offers a variety of gameplay options, ensuring that nothing
becomes too repetitive. Another impressive feature is the ability to create your own
missions via the powerful mission editor.
Graphically, the title is probably the best looking first person
shooter game that I have seen on the PC in quite some time. The attention to detail is
unparalleled, especially in terms of the gaming environment. From a
variety of special effects to realistic lighting, this game is pure
eye candy that does come at a cost. The specifications are the
following, although I would recommend something a little bit more
powerful than the minimum specifications to run this game at full
detail.
Minimum specs:
-
Dual Core CPU
(Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+
or faster)
-
1 GB RAM
-
GPU (Nvidia
Geforce 7800 / ATI Radeon 1800 or faster) with Shader Model 3
and 256 MB VRAM
-
Windows XP
-
DVD (Dual Layer
compatible)
-
10 GB free HDD
space
Recommended
specs:
-
Quad Core CPU or
Dual Core CPU (Intel Core 2.8 GHz, AMD Athlon 64 X2 4400+ or
faster)
-
2 GB RAM
-
GPU (Nvidia
Geforce 8800GT / ATI Radeon 4850 or faster) with Shader Model 3
and 512 MB VRAM
-
Windows XP or
Windows Vista
-
DVD (Dual Layer
compatible)
-
10 GB free HDD
space
In Conclusion, ArmA
II definitely delivers in terms of realism, graphics and gameplay.
It adds a few new features to this genre and if you're looking for a
truly realistic military experience, than this is definitely the
game for you. A gripping single-player campaign and engaging and
addictive multiplayer, ArmA II shoots and scores!