Dark Void
Almost all gaming
releases aim high, always trying to push boundaries, create the title
that all others will put on a pinnacle to chase. Capcom have created a
interesting concept with their latest title Dark Void, a 360 degree
third person shooter, the ability to fly in all directions and have
action from a entire sphere environment. Unfortunately, a concept is
only as great as its execution, and the execution in this case is quiet
poor.
The story is set in
World War II with a pilot named Will Grey who is teleported to another
world known as ‘The Void’ after flying through the Bermuda triangle.
Arriving in the lush green land of The Void he finds a human existence,
two races known as Watchers and Survivors, eventually joining the
Survivors, he joins the battle to defeat a dominate Alien race that
humanity had previously banished but are now set of destroying the
world. Sound like something you’ve seen from a grainy black and white
sci-fi flick airing at 2am? That’s exactly the way it plays too.
Sticking to a true
3rd person format the game runs a gauntlet of enemies ranging
from slugs, robots, and shadows, with the occasional boss battle thrown
in too. The developers have taken a few pages from the Gears Of War and
Halo books giving the AI the ability to retreat, dodge projectiles,
flank, and generally try and out manoeuvre. It’s pretty standard stuff;
the slight difference is that you have the ability of jet pack flight,
which is given to you virtually straight away. Mastering this in non
combat situations makes a world of difference as you can quiet easily
mess yourself up in a combat scenario trying to get tricky with the
pack. After a few minutes of practice the basics are there and you can
jump into combat, only really to find that the jetpack is more of a
hindrance, and that hand to hand or ground combat is much more effective
at disposing you opponents and giving you much better attack animations.
A few missions have been dotted throughout, giving you special flight
scenarios such as hijacking enemy UFOs with a few tricky button times.
Eventually the jetpack does become upgradeable along with your weapons,
although there is a two weapon limit. Because of this, the action does
have a slight repetitiveness about it, and as a result the levels end up
being dragged out instead of pounced onto.
There is a good
amount of polish on the Visual and Audio aspect of the game, mainly due
to the big names that are in part, PhysX by Nvidia and the Unreal
Engine. Utilising this there are some nice touches to give a slight
sensation of vertigo when flying and give a true depth to the
environments which does make you want to explore quite a bit. The detail
in the battle scenes is great and they haven’t left anything out even
giving a nice representation of a hard to utilise aspect of 3rd
person. The effects of gun blasts, storming enemies, and general
environmental noise don’t have that recycled feel to them that comes
along a lot these days, and the soundtrack of Bear McCreary defiantly
adds to the fifties action drama feel that is laid out.
You can understand
and appreciate what the goal was here, and had it have been pulled off,
it would have been quiet the spectacle. Instead though, it’s fallen into
a game that you will beat, then shelf, never to be looked at again.
Probably the most fun experience in the game is the simple achievement
unlocks which are scattered throughout the game and give a nice
distraction from some of the more repetitive things the game has to
offer. It’s certainly not a terrible game, there are some silver linings
to the cloud, but for a game that is billed as ‘a epic adventure’ its
unbelievably bland. If you own it, you’ve likely already finished it, if
you don’t own it and must play it, probably best just to rent it. |